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الوسائط 1 للقائمة ABANDONED SHOPPING MALL
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>>>Showcase Video (4K)<<<

>>>Game Video (4К)<<<

Overview of all assets

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(link) ( CITY BUILDINGS - MEGA PACK ) Hospital / Shopping Mall

(link) PAY ATTENTION TO - ABANDONED FACTORY / Railway industrial zone (Update V.2)

(link) PAY ATTENTION TO - Shopping Mall (MODULAR Environment)

(link) PAY ATTENTION TO - READY HOSPITAL PROJECT (link)

(link) PAY ATTENTION TO - MODULAR ABANDONED BUILDING V.2 (link) (ready game environment)

Artstation

The project includes everything you see in the screenshots and videos. It's a finished "abandoned shopping mall" building with detailed interior designs for the stores, cafes, and other spaces, as well as the building's exterior, parking lot, and technical area behind the mall. Most of the store and cafe spaces are assembled and have interiors (see the video), while the rest are represented as display cases with posters. Most of the spaces can be entered and explored. Behind the stores is a corridor with technical rooms. The shelves with merchandise (clothing, shoes, and appliances) are static models.

This pack is perfect for role-playing, survival, or horror games. The project features an atmosphere of the post-apocalypse and abandoned, forgotten urban locations. The game level is already assembled and configured. The demo map matches exactly what is shown in the screenshots and video presentations. The scene is not cluttered with small, individual details; instead, most models are grouped into ready-to-use assets (such as trash cans with refuse and bottles, piles of debris, scattered litter, ventilation pipes, etc.).

Also (as an example and for optimization), some models are combined into one using the "Merge Actors" command (internal ventilation and some others). Internal and external staircases provide access to the roof. The roof houses ventilation units, electrical panels, and solar panels.

 

Blueprint - Doors.

Floor material in the building (tiles), asphalt in the parking lot, concrete on the sidewalks, roof - Vertex Painting material

 

The package contains a standard UE character; its blueprints contain the logic for interacting with the building's doors. When using your character, you will need to copy this logic into your player's blueprints.

 

The building is constructed from separate elements, and you can change it to suit your needs (length, width).

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