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Media 1 for listing Thorn Sword - Stylized Halloween Weapon

Description

🌹 Thorn Sword β€” Stylized Halloween Weapon

A dark-fairy-tale hero sword for your Halloween event, vampire boss or seasonal skin. A blade of twisted dark wood with a steel tip, wrapped in thorny vines with roses and ruby gems, a gold claw guard crowned with leaves and red roses, a vine-wrapped grip and a ruby pommel β€” game-ready, with an animated glow material and a showcase scene you can open and render straight away.

✨ Highlights
  • Animated glow, no extra setup β€” the emissive pulses, the ruby gems pulse and a red glow drifts through them, with a light band travelling up the blade.

  • One material instance to tweak β€” Tint, Roughness Scale, Emissive Intensity, Energy Amount and Animation Speed.

  • Ready-made showcase map β€” backdrop, mist, sparks, key / fill / rim lights and a portrait camera (1080 Γ— 1920).

  • Drop-in Blueprint β€” BP_ThornSword with the mesh and a small glow light. Pivot at the centre of the grip.

  • Source files included β€” FBX, 4K PNG textures and a Blender scene.

πŸ“ Technical details
  • Triangles: 15,824 (LOD0) Β· 7,912 Β· 3,956 Β· 1,898 β€” 4 LODs

  • Size: 113.1 cm long, 24.2 cm wide (scaled to the UE mannequin)

  • Textures: 4096 Γ— 4096 β€” Base Color, Normal (DirectX), ORM (AO / Roughness / Metallic), Emissive Β· 2048 Γ— 2048 energy mask

  • Materials: 1 master material + 1 material instance (PBR metallic / roughness)

  • UVs: channel 0 unique, non-overlapping Β· channel 1 hand-packed lightmap UVs (resolution 128)

  • Collision: simple (26-DOP) + per-poly complex

  • Nanite: off (regular LODs) Β· Rigged / animated: no (static mesh)

  • Engine: Unreal Engine 5.6 Β· Tested on: Windows

πŸ“¦ What's inside
  • Unreal Engine 5.6 project β€” SM_ThornSword, M_ThornSword, MI_ThornSword, BP_ThornSword, textures, L_ThornSword_Showcase and L_ThornSword_Demo maps

  • FBX β€” SM_ThornSword.fbx (centimetres, two UV channels)

  • Textures β€” PNG, ready for any engine or renderer

  • Blender β€” ThornSword.blend with the material already wired to the textures

πŸ›  Good to know
  • The showcase map uses a flat (non-filmic) look: the project sets ShowFlag.Tonemapper=0 in DefaultEngine.ini. Remove that line if you prefer Unreal's default tonemapper β€” the sword works with either.

  • Mist and sparks in the showcase map are meshes with animated materials, not Niagara systems.

  • The Blueprint contains components only (no gameplay logic), so it drops into any weapon system.

  • The glow uses a Custom (HLSL) node in the master material.

  • The low-poly is mostly triangles (silhouette-safe decimation).

πŸŽƒ Part of the Halloween Weapons series

Pumpkin Sword, Skull Sword and Moon Sword β€” built to the same scale and standard.

Included formats