
Opis
A frame-based animation system for voxel characters using static mesh swapping. Supports custom animation names and integrates seamlessly with Animation Blueprints.
Features
✅ Custom Animation Names - Define any animation like "Attack_Sword", "Idle_Combat", etc.
✅ Animation Blueprint Integration - Exposes variables for state machine control
✅ Multiple Playback Modes - Loop, Once, PingPong
✅ Runtime Control - Play, pause, speed control, frame jumping
✅ Event System - Callbacks for state changes and completion
✅ Auto-Discovery - Automatically finds StaticMeshComponent on owner
✅ Nanite Ready - Since there are no bones and the animation can be used with any mesh, they are easily usable as nanite geo
✅ Instance Friendly - Since the animations are mesh based, they will auto instance.
Examples: Fully setup working Character and AnimBP with State Machine and Input Mapped
Live Support: Wild Ox Studios Discord
Video Overview: Video Overview Instructions



