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File multimediali per l'articolo Voxel Animation Plugin: 1

Descrizione

A frame-based animation system for voxel characters using static mesh swapping. Supports custom animation names and integrates seamlessly with Animation Blueprints.

Features

  • Custom Animation Names - Define any animation like "Attack_Sword", "Idle_Combat", etc.

  • Animation Blueprint Integration - Exposes variables for state machine control

  • Multiple Playback Modes - Loop, Once, PingPong

  • Runtime Control - Play, pause, speed control, frame jumping

  • Event System - Callbacks for state changes and completion

  • Auto-Discovery - Automatically finds StaticMeshComponent on owner

  • Nanite Ready - Since there are no bones and the animation can be used with any mesh, they are easily usable as nanite geo

  • Instance Friendly - Since the animations are mesh based, they will auto instance.

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