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Ethereum Low Poly with 8K Displacement
All preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D and Substance Painter. Enviroments and lighting setups are not included. The model is a flat coin, all detail comes from the textures (mainly DIsplacement/Height/Normal). Both faces of the coin are identical (to leverage higher texture resolution). The textures have the Ethereum symbol in gold, desaturate to make it silver.
[Technical Information]
Real world scale.
Dimensions: 2.3 cm x 2.3 cm x 0.2 cm.
All geometry is subdivision ready.
Polycount at subdiv Lv. 0: 448 (Base mesh).
Polycount at subdiv Lv. 1: 1,792 (As shown in the wireframes).
Polycount at subdiv Lv. 2: 7,168 (As rendered in Octane).
Includes Substance Painter Project file, so you can easily adjust any of the parameters to create infinite variations of the textures.
Includes an 8K (16 bit tiff) Displacement texture.
Fully unwrapped, intelligently overlapping UV's.
Vertex Color tags for all sub-parts, so you can easily re-shade specific parts.
True 8K PBR Textures.
Normal maps are OpenGL, invert the green channel to convert to DirectX.
No N-gons, Isolated Vertices, or Complex Poles.
[Files Included]
_SPP - Substance Painter project files. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.
_TEX - Textures exported from Substance Painter and used for all the files bellow. Textures are 4K 16bit png files (Spec/Gloss PBR). Unpack in the root folder. All files point to these textures by default. Screenshot attached.
_TEX_8K - Textures exported from Substance Painter and used for all the files bellow. Textures are 8K 16bit png files (Spec/Gloss PBR). You dont need to download the 8K textures if you dont need as much detail.
_C4D_Octane - Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from. Screnshot attached.
_C4D - Cinema 4D project file with Physical/Standard shaders using the PBR textures exported from Substance Painter. Screnshot attached.
_FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.
_OBJ - OBJ/MTL exported from Cinema 4D. Three versions: subdiv Lv. 0 / 1 / 2. All PBR textures still applicable.
_MAX - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.
Extra formats with embeded textures at 2K resolution (Metal/Rough PBR): .usdz (Universal Scene Desc.), .gltf/.glb (Khronos Group).
If you have any questions or requests, please dont hesitate to get in touch.





















