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Descripción

Ethereum Low Poly with 8K Displacement

All preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D and Substance Painter. Enviroments and lighting setups are not included. The model is a flat coin, all detail comes from the textures (mainly DIsplacement/Height/Normal). Both faces of the coin are identical (to leverage higher texture resolution). The textures have the Ethereum symbol in gold, desaturate to make it silver.

[Technical Information]

  • Real world scale.

    • Dimensions: 2.3 cm x 2.3 cm x 0.2 cm.

  • All geometry is subdivision ready.

    • Polycount at subdiv Lv. 0: 448 (Base mesh).

    • Polycount at subdiv Lv. 1: 1,792 (As shown in the wireframes).

    • Polycount at subdiv Lv. 2: 7,168 (As rendered in Octane).

  • Includes Substance Painter Project file, so you can easily adjust any of the parameters to create infinite variations of the textures.

  • Includes an 8K (16 bit tiff) Displacement texture.

  • Fully unwrapped, intelligently overlapping UV's.

  • Vertex Color tags for all sub-parts, so you can easily re-shade specific parts.

  • True 8K PBR Textures.

  • Normal maps are OpenGL, invert the green channel to convert to DirectX.

  • No N-gons, Isolated Vertices, or Complex Poles.

[Files Included]

_SPP - Substance Painter project files. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.

_TEX - Textures exported from Substance Painter and used for all the files bellow. Textures are 4K 16bit png files (Spec/Gloss PBR). Unpack in the root folder. All files point to these textures by default. Screenshot attached.

_TEX_8K - Textures exported from Substance Painter and used for all the files bellow. Textures are 8K 16bit png files (Spec/Gloss PBR). You dont need to download the 8K textures if you dont need as much detail.

_C4D_Octane - Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from. Screnshot attached.

_C4D - Cinema 4D project file with Physical/Standard shaders using the PBR textures exported from Substance Painter. Screnshot attached.

_FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.

_OBJ - OBJ/MTL exported from Cinema 4D. Three versions: subdiv Lv. 0 / 1 / 2. All PBR textures still applicable.

_MAX - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.

Extra formats with embeded textures at 2K resolution (Metal/Rough PBR): .usdz (Universal Scene Desc.), .gltf/.glb (Khronos Group).

If you have any questions or requests, please dont hesitate to get in touch.

Formatos incluidos

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