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Medium 1 für Eintrag Ashenex Area Trigger

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A lightweight, client-side Area Trigger UI system, designed to display contextual area information when a player enters a defined zone.

This system allows you to place box or sphere trigger actors in your level that show a customizable Area Title, Description and Reactivation Delay UI when the local player enters the trigger. The widget is fully client-only, ensuring clean behavior in multiplayer projects without unintended UI replication.

Built with simple and readable Blueprints, this pack is ideal both for production use and for developers who want to study, modify or recreate the system for their own projects.

Key Features

  • Client-side area trigger UI (no server UI replication)

  • Displays Area Title, Description, and Reactivation Delay

  • Configurable cooldown per trigger (widget only shows once per delay)

  • Supports Box Collision and Sphere Collision triggers

  • Multiplayer-safe: UI only appears for the triggering client

  • Minimal setup and lightweight logic

  • Clean, easy-to-understand Blueprint implementation

How It Works

  1. Add the AreaTriggerComponent to your Player Controller

  2. Place a BP_AreaTrigger_Box or BP_AreaTrigger_Sphere in your level

  3. Configure the area data (title, description, delay)

  4. When the local player enters the trigger, the UI appears

  5. After activation, the trigger enters a cooldown before it can be shown again

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