
Opis
Conduit embeds a Model Context Protocol server directly inside the Unreal Editor. Connect a local MCP-compatible agent to inspect your project, author content through typed tools, and check results with screenshots and play-in-editor.
95 tools for editor authoring
Build level blockouts, arrange actors and lighting, create and compile Blueprint graphs, assemble UMG interfaces, edit materials and assets, configure Enhanced Input, and work with Animation Blueprints, StateTree and PCG. Tool schemas expose expected arguments and return structured results. Four included workflow skills cover game bootstrapping, gameplay logic, UI and level design.
You control the changes
Editor mutations, console commands and Python execution have separate opt-in settings. Structural authoring tools use Unreal undo transactions; arbitrary execution and saved files are not a universal rollback sandbox. An optional Bearer token protects the local HTTP endpoint at port 30010 on the same machine (path /mcp).
Requirements and included content
This version targets Unreal Engine 5.8 on Windows (Win64). MCPCore is an Editor module and is not included in packaged games. Required engine plugins are GameplayAbilities, PythonScriptPlugin, EnhancedInput, StateTree, PropertyBindingUtils and PCG. All ship with Unreal Engine and are enabled as dependencies.
A compatible MCP client is configured separately; AI model subscriptions are not included. Source installations require the UE 5.8 Windows C++ toolchain. The package includes source, setup instructions, a 95-tool parameter reference and four workflow skills. A separate example project is linked in the technical details and requires the plugin to be installed first.
Documentation: conduit.unrealtools.com/docs


