
์ค๋ช
๐ง About the BaseMesh & Deformation Quality
To better understand how this character deforms in animation, check out my Cyberpunk Soldier โ Kim:
This is my personal BaseMesh โ a custom-built, ever-evolving foundation designed specifically for animation-friendly topology and joint deformation. From the fingertips to the hips, chest, and face, every region is optimized for high-quality motion and precision rigging.
โ๏ธ What Makes This BaseMesh Special
Higher Polycount for Enhanced Detail โ Compared to my previous models, this version features denser topology, especially in the face, to deliver more accurate and expressive facial animations.
Improved Anatomical Accuracy โ Subtle refinements across the chest and other anatomical landmarks result in smoother deformations right out of the box.
Clean Quad/Tri Topology โ The model is 100% quad/tri-based. No n-gons, no shading artifacts.
Animation-Ready Geometry โ Designed for full facial rigging, body deformation, and motion capture integration.
๐ ๏ธ Technical Notes:
Body Mesh: 54,536 triangles
Eyes, Brows, Lashes, Teeth: 19,742 triangles
UDIM Support:
UDIM 1001: Head
UDIM 1002: Body
Optimized UVs with low stretching for uniform texel density
Geometry Includes:
Inner mouth cavity for easy integration of tongue and teeth
Modular components
Suggested Use:
Compatible with Metahumanโs eyes, teeth, and tongue for enhanced realism
Rigging Pose:
A-pose, precisely matched to Epicโs Windwalker Echo for seamless integration
๐ File Formats Included
.blend (Blender 4.1)
.fbx
.obj
.ztl (ZBrush)
๐ฉ Get in Touch
Got a question? Need help integrating her into your project? Feel free to reach out:
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