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Male Base Mesh Vol.1 - Kim ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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๐Ÿง  About the BaseMesh & Deformation Quality

To better understand how this character deforms in animation, check out my Cyberpunk Soldier โ€“ Kim:

This is my personal BaseMesh โ€” a custom-built, ever-evolving foundation designed specifically for animation-friendly topology and joint deformation. From the fingertips to the hips, chest, and face, every region is optimized for high-quality motion and precision rigging.

โš™๏ธ What Makes This BaseMesh Special

  • Higher Polycount for Enhanced Detail โ€“ Compared to my previous models, this version features denser topology, especially in the face, to deliver more accurate and expressive facial animations.

  • Improved Anatomical Accuracy โ€“ Subtle refinements across the chest and other anatomical landmarks result in smoother deformations right out of the box.

  • Clean Quad/Tri Topology โ€“ The model is 100% quad/tri-based. No n-gons, no shading artifacts.

  • Animation-Ready Geometry โ€“ Designed for full facial rigging, body deformation, and motion capture integration.

๐Ÿ› ๏ธ Technical Notes:

  • Body Mesh: 54,536 triangles

  • Eyes, Brows, Lashes, Teeth: 19,742 triangles

  • UDIM Support:

    • UDIM 1001: Head

    • UDIM 1002: Body

    • Optimized UVs with low stretching for uniform texel density

  • Geometry Includes:

    • Inner mouth cavity for easy integration of tongue and teeth

    • Modular components

  • Suggested Use:

    • Compatible with Metahumanโ€™s eyes, teeth, and tongue for enhanced realism

  • Rigging Pose:

    • A-pose, precisely matched to Epicโ€™s Windwalker Echo for seamless integration

๐Ÿ“ File Formats Included

  • .blend (Blender 4.1)

  • .fbx

  • .obj

  • .ztl (ZBrush)

๐Ÿ“ฉ Get in Touch

Got a question? Need help integrating her into your project? Feel free to reach out:

๐Ÿ“ ArtStation | Facebook | Twitter

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