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Medium 1 fĂŒr Eintrag Male Base Mesh Vol.1 - Kim

Beschreibung

🧠 About the BaseMesh & Deformation Quality

To better understand how this character deforms in animation, check out my Cyberpunk Soldier – Kim:

This is my personal BaseMesh — a custom-built, ever-evolving foundation designed specifically for animation-friendly topology and joint deformation. From the fingertips to the hips, chest, and face, every region is optimized for high-quality motion and precision rigging.

⚙ What Makes This BaseMesh Special

  • Higher Polycount for Enhanced Detail – Compared to my previous models, this version features denser topology, especially in the face, to deliver more accurate and expressive facial animations.

  • Improved Anatomical Accuracy – Subtle refinements across the chest and other anatomical landmarks result in smoother deformations right out of the box.

  • Clean Quad/Tri Topology – The model is 100% quad/tri-based. No n-gons, no shading artifacts.

  • Animation-Ready Geometry – Designed for full facial rigging, body deformation, and motion capture integration.

đŸ› ïž Technical Notes:

  • Body Mesh: 54,536 triangles

  • Eyes, Brows, Lashes, Teeth: 19,742 triangles

  • UDIM Support:

    • UDIM 1001: Head

    • UDIM 1002: Body

    • Optimized UVs with low stretching for uniform texel density

  • Geometry Includes:

    • Inner mouth cavity for easy integration of tongue and teeth

    • Modular components

  • Suggested Use:

    • Compatible with Metahuman’s eyes, teeth, and tongue for enhanced realism

  • Rigging Pose:

    • A-pose, precisely matched to Epic’s Windwalker Echo for seamless integration

📁 File Formats Included

  • .blend (Blender 4.1)

  • .fbx

  • .obj

  • .ztl (ZBrush)

đŸ“© Get in Touch

Got a question? Need help integrating her into your project? Feel free to reach out:

📍 ArtStation | Facebook | Twitter

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