
설명
Overview
Showcase: High Heels for GASP
QuickStart:UE5 High Heels + Foot Placement
Free playable demo
HighHeelKit applies a per-shoe foot posture (ankle + ball angles) to UE5 Mannequin
characters through a post-process Animation Blueprint, so it layers on top of
ANY locomotion (GASP, Lyra, your own) without touching your animation graph. Each
shoe is a DataAsset preset an animator authors once; the system lifts the root by
the heel height so the foot stays planted on the ground.
Documentation
HighHeelKit_SupportedSkeletons
Key features
- Designer-friendly: set ankle/ball pitch per shoe in a DataAsset. No runtime
clamping fights your authored poses.
- Anatomical angle limits: built-in ankle & ball clamps keep the foot inside its
natural range when walk / run / jump / attack is layered on top — no bone-snapping.
- Post-process AnimBP: works on top of any locomotion system, no graph edits.
- Grounded at any heel height: automatic root-lift keeps the foot planted;
fades out while airborne (e.g. ledge climbs) so hands still reach.
- Runtime shoe switching: cycle footwear live (H / G demo binds, Enhanced Input).
- One-click setup: right-click a SkeletalMesh → "Setup HighHeelKit".
- Self-contained: ships its own UE5-Mannequin-compatible skeleton, post-process
ABP, materials and input actions.
What's included
- 1 post-process Animation Blueprint (ApplyFootwearPosture)
- 1 C++ runtime + editor module (Footwear component, AnimGraph node, one-click setup)
- 13 footwear meshes (SkeletalMesh, skinned to UE5 Mannequin):
3 high heels, 5 boots, 3 long boots, 2 roman sandals (+ barefoot preset)
- 13 FootwearPosture DataAsset presets
- 1 master material + 13 material instances
- 2 Enhanced Input actions (next / previous shoe)
Compatibility
- UE5 Mannequin skeleton (Manny / Quinn). Other skeletons: works if foot/ball bone
names match (foot_l/r, ball_l/r) — the setup tool maps them.
- Tested with Game Animation Sample (GASP) locomotion.
Dependencies
This plugin uses Unreal Engine's built-in Enhanced Input plugin (enabled automatically) for the optional shoe-switching input demo. No third-party plugins required.
Support
- Email: [email protected]
- YouTube: https://www.youtube.com/@AnimsetWeaponMaster














