
Descrição
Modular Limb Damage System (MLDS)
Modular Limb Damage System (MLDS) is a C++-driven Unreal Engine 5 plugin designed to provide runtime limb damage, easy configurable break and destroy events and physics-driven limb detachment in a clean, extensible way.
Built with performance, and modularity in mind, MLDS allows developers to integrate advanced limb damage mechanics without rewriting core gameplay or animation logic.
🔧 Core Features
Bone-based limb damage
Apply damage to individual bones or limb hierarchies
Configurable health per limb
Supports partial or full limb destruction
Runtime dismemberment
Detach limbs dynamically at runtime
Automatic bone hierarchy traversal
Clean separation between intact and detached meshes
Multiplayer-ready architecture
Server-authoritative logic
Replication-safe limb detachment
Designed for networked games from the ground up
C++ plugin with Blueprint access
Core logic written in C++
Blueprint-friendly components and events
Easy to extend or integrate into existing systems
🧩 Modular Design
MLDS is intentionally not a monolithic system.
You can use only what you need:
Limb mesh component
Limb damage component
Detached limb actor
Editor helpers (optional)
Can easily be used with additional plugins
This makes it suitable for:
Shooters
Melee Games
Horror games
Gore systems
Simulation-heavy projects
Research or study projects
SUPPORT : Discord


