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Description

Modular Limb Damage System (MLDS)

Modular Limb Damage System (MLDS) is a C++-driven Unreal Engine 5 plugin designed to provide runtime limb damage, easy configurable break and destroy events and physics-driven limb detachment in a clean, extensible way.

Built with performance, and modularity in mind, MLDS allows developers to integrate advanced limb damage mechanics without rewriting core gameplay or animation logic.

🔧 Core Features

  • Bone-based limb damage

    • Apply damage to individual bones or limb hierarchies

    • Configurable health per limb

    • Supports partial or full limb destruction

  • Runtime dismemberment

    • Detach limbs dynamically at runtime

    • Automatic bone hierarchy traversal

    • Clean separation between intact and detached meshes

  • Multiplayer-ready architecture

    • Server-authoritative logic

    • Replication-safe limb detachment

    • Designed for networked games from the ground up

  • C++ plugin with Blueprint access

    • Core logic written in C++

    • Blueprint-friendly components and events

    • Easy to extend or integrate into existing systems

🧩 Modular Design

MLDS is intentionally not a monolithic system.
You can use only what you need:

  • Limb mesh component

  • Limb damage component

  • Detached limb actor

  • Editor helpers (optional)

  • Can easily be used with additional plugins

This makes it suitable for:

  • Shooters

  • Melee Games

  • Horror games

  • Gore systems

  • Simulation-heavy projects

  • Research or study projects

SUPPORT : Discord

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