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Media 1 for listing Frostholm Glaciers Realistic

Description

INTRODUCTION

Kalysteon introduces you to the first era, Frosthölm, home of the ice, a vast fantasy world of dizzying landscapes, immense glacier structures and much more. This part of the project concerns 4/16 of it, the glaciers. Stunningly detailed, this version captures the raw beauty of ice with lifelike textures, deep crevasses, and shimmering surfaces for an immersive frozen world.

🎞️ FULL PROMOTIONAL VIDEO 🎞️

Explore the entirety of Frosthölm Glaciers in this complete showcase featuring all graphic styles and landscapes.

🎬 SHORT PROMOTIONAL VIDEO 🎬

Discover the essence of the realistic style with this focused, concise preview video.

❄️ MORE ABOUT FROSTHÖLM ❄️

Want to see more about this vast world? Discover additional features and styles.

❔ QUESTIONS OR CONTACT ❔

Have questions or feedback? Feel free to get in touch, I'm here to help!

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FEATURES

⛰️ Assets ⛰️

This part of the product targets the glaciers of this world. You'll find 4 variants for each of the 4 glacier types in the form of static mesh, including :

  1. Tongue : Long, narrow glacial extensions.

  2. Spike : Sharp needle-like ice formations.

  3. Dome : Large, hollowed and rounded masses of ice.

  4. Fractured : Broken cracked glacier surfaces.

🧶 Materials 🧶

For materials, glacier glacier contains its own materials instances (snow, ice, outcrop and soil), which means you can readjust parameters such as :

Snow :

  • Choice of the primary snow Material (4 variants).

  • Control of the textures Occlusion, Opacity and Size.

  • Control the expansion on the slope.

  • Control the density, transition and smoothness.

Ice :

  • Global Cliff Color, Ambiant Occlusion Power, Concave Luminosity (all color).

  • Choice of the ice Material (4 variants).

  • Snow amount on the ice and angle.

  • Control of the textures Occlusion, Emissive, Opacity and Size.

  • Controls ice propagation in cavities.

  • Bioluminescence Intensity, Range and Color.

Outcrop :

  • Ice Ambiant Occlusion Power and Concave Luminosity.

  • Snow amount on the ice and angle.

  • Choice of the primary snow material (4 variants).

  • Control of the textures Occlusion, Emissive, Opacity and Size.

  • Bioluminescence Intensity, Range and Color.

  • Bioluminescence Intensity, Range and Color.

Soil :

  • Soil range and power.

  • Choice of the primary Soil material (4 variants).

  • Control of the textures Occlusion, Emissive, Opacity and Size.

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REQUIREMENTS
  • This product uses UE5 features Nanite and Lumen. Here's the documentations to use properly Nanite and Lumen.

  • Project weight : 8,38 Go.

Included formats