
Description
INTRODUCTION
Kalysteon introduces you to the first era, Frosthölm, home of the ice, a vast fantasy world of dizzying landscapes, immense glacier structures and much more. This part of the project concerns 4/16 of it, the glaciers. Stunningly detailed, this version captures the raw beauty of ice with lifelike textures, deep crevasses, and shimmering surfaces for an immersive frozen world.
Explore the entirety of Frosthölm Glaciers in this complete showcase featuring all graphic styles and landscapes.
Discover the essence of the realistic style with this focused, concise preview video.
Want to see more about this vast world? Discover additional features and styles.
Have questions or feedback? Feel free to get in touch, I'm here to help!
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FEATURES
⛰️ Assets ⛰️
This part of the product targets the glaciers of this world. You'll find 4 variants for each of the 4 glacier types in the form of static mesh, including :
Tongue : Long, narrow glacial extensions.
Spike : Sharp needle-like ice formations.
Dome : Large, hollowed and rounded masses of ice.
Fractured : Broken cracked glacier surfaces.
🧶 Materials 🧶
For materials, glacier glacier contains its own materials instances (snow, ice, outcrop and soil), which means you can readjust parameters such as :
Snow :
Choice of the primary snow Material (4 variants).
Control of the textures Occlusion, Opacity and Size.
Control the expansion on the slope.
Control the density, transition and smoothness.
Ice :
Global Cliff Color, Ambiant Occlusion Power, Concave Luminosity (all color).
Choice of the ice Material (4 variants).
Snow amount on the ice and angle.
Control of the textures Occlusion, Emissive, Opacity and Size.
Controls ice propagation in cavities.
Bioluminescence Intensity, Range and Color.
Outcrop :
Ice Ambiant Occlusion Power and Concave Luminosity.
Snow amount on the ice and angle.
Choice of the primary snow material (4 variants).
Control of the textures Occlusion, Emissive, Opacity and Size.
Bioluminescence Intensity, Range and Color.
Bioluminescence Intensity, Range and Color.
Soil :
Soil range and power.
Choice of the primary Soil material (4 variants).
Control of the textures Occlusion, Emissive, Opacity and Size.
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