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File multimediali per l'articolo Stylized Bakery Kit - Modular Shops & Foods: 1

Descrizione

163 unique meshes + 197 kit variants + 57 food state sets + 62 icons.

Build a warm, stylized bakery street and everything inside it. Shop fronts, furniture, display sets and the bread itself, in one consistent chunky, soft stylized look. Snap the building pieces together on a 1 m grid, dress the room with props and ready-made display sets, and switch every food between Raw, Baked and Burnt.

WHAT MAKES THIS KIT DIFFERENT

- Every food in three bake states. 19 foods, each with Raw, Baked and Burnt materials on the same mesh, plus a transparent icon for each state (62 icons, 256 and 512 px). Made for cooking, shop and management games, menus and inventories.

- A whole street, not just a room. 59 modular pieces with 197 variants and 4 assembly presets, so the outside of the shop matches the inside. Windows can take a separate glass pane piece.

- Ready to dress in minutes. 23 display sets (baskets, trays, stacks, tiered stands, shelves, a pastry counter, a baker's bench, a cafe table) already carry the foods, and 22 decor and staging props (lamps, plants, frames, a curtain, signs, stands, a handcart) finish the scene.

- Built for real projects. LOD0 / LOD1 / LOD2 and a simple collider on every asset and kit piece, real-world scale, and tested demo scenes in Unity (Built-in and URP) and Unreal Engine 5.8.

- Openable furniture, scripting left to you. 8 props have 13 separate door, drawer, lid and handle parts with the pivot on the hinge and the axis and angle documented. They ship closed.

WHAT'S INSIDE

- Building kit - 59 pieces, 197 variants, 4 presets: walls, windows, a glass pane for the window openings, doors, floors, beams, posts, caps, corner stones, stairs, roofs, gables, awnings and a sign bracket. Plaster in four colours, brick, stone and planks; wood, stone and checker floors; three awning colours. Presets: small bakery, corner shop, market stall and a two-storey bakery with a flat.

- 62 props (40 shop props and 22 decor and staging props): brick bread oven, kneading table, display counter, cabinet, wall shelf, sink, flour bin, storage crate, cash box, cake cloche, cafe table, cafe chair, bench, stool, sandwich board, bread sign, grain barrel, flour tub, flour sacks (large and open), salt crock, sugar jar, honey pot, jam jars, butter dish, milk churn, milk jug, mixing bowl, rolling pin, bread peel, oven tool crock, loaf pan stack, loaf board, loaf crate, egg crate, firewood box, cake slice, macaron, macaron tower and Swiss roll. Decor and staging props: pendant lamp, wall sconce, potted plant, picture frame, curtain, chalk menu board, cash register, paper bread bag, cake box, price tag card, table runner, hook rack, street lantern, window flower box, hanging shop sign, outdoor bread stand, market umbrella, bunting string, handcart, doormat, herb bundle and flour sack stack.

- 19 foods, each Raw / Baked / Burnt: bagel, baguette, bread roll, brioche, cinnamon roll, cookie, croissant, cupcake, donut, eclair, fruit pie, fruit tart, layer cake, muffin, pretzel, round loaf, rye loaf, sandwich loaf and scone.

- 23 display sets: baguette basket, bread basket, bun basket, proofing basket, cooling tray, roll tray, mixed loaf tray, croissant board, cookie plate, cupcake tray, donut stack, pie stack, fruit basket, cake stand, tiered bread stand, bread display shelf, bread bin rack, board stack, crate pile, full shelf, pastry counter, baker's bench and cafe table set.

- Icons: 62 transparent PNG images for 24 items (the 19 foods in three states, plus cake slice, large and open flour sacks, macaron and Swiss roll in Baked only), each at 256 and 512 px (124 files).

- Demo scene BakeryDemo (Unity scene with 401 placed instances, Unreal level with 401 placements) showing every asset, and a short English guide (PDF and Markdown) with a pivot table.

PERFECT FOR

- Cooking, bakery, shop-keeping and tycoon games

- Cozy life-sim and village scenes

- Game jams and prototypes that need a finished-looking scene fast

- Market streets and town backdrops

- Menu, recipe and inventory screens (icons for every food state)

TECHNICAL DETAILS

Unreal Engine

- Number of unique meshes: 163 (59 kit pieces, 62 props, 19 foods, 23 display sets); 188 static mesh assets in the Unreal project

- Collision: Yes, simple colliders (box or convex)

- Triangles (LOD0, per asset, colliders not counted): foods 1,494-9,982 (avg 4,392); props 432-9,216 (avg 3,508); display sets 834-38,388 (avg 12,480); kit pieces 12-3,096 (avg 409)

- LODs: Yes, 3 (LOD0-LOD2)

- Materials: 505 (2 master materials, 501 material instances, 2 demo-map materials)

- Textures: 1,468 texture assets; 2048 / 1024 / 512 px per LOD (4096 px at LOD0 for 17 of the larger display sets and props); kit tiling 1024 px per metre; BaseColor, Normal (DirectX), ORM (AO, roughness, metallic packed)

- Rigged / animated: No (static meshes; openable parts have pivots only)

- Blueprints: No Blueprint logic. 260 logic-free shell Blueprint actors (kit pieces, kit variants and presets) that only group mesh parts; props, foods and display sets are plain static meshes with material instances

- Engine version: 5.8 (tested with 5.8.3)

- Development platform: Windows (tested on Windows 11; Mac and Linux not tested)

- Documentation: Included (English, PDF and Markdown)

Unity (Built-in and URP .unitypackage files)

- On Fab: the Unity download is the URP package; the Built-in package is under Additional files, as a .zip that contains BakeryGameKit_Unity_BuiltIn_v9c.unitypackage.

- Unity version: Tested with 6000.0.84f1

- Render pipelines: Built-in and URP 17 (separate packages); HDRP not tested

- Content: 460 prefabs (402 asset prefabs with LOD Group and colliders, plus 58 demo-scene prefabs), 505 materials, 2,017 texture PNGs per render-pipeline package; demo scene BakeryDemo

- Maps: BaseColor, Normal, Metallic-Smoothness, AO; 2048 / 1024 / 512 px per LOD (4096 px at LOD0 for 17 of the larger display sets and props)

FBX and glTF (GLB)

- FBX (zip): all 163 meshes at LOD0 / LOD1 / LOD2, geometry only (no textures), each in a Unity and an Unreal version.

- GLB / glTF (zip): the 104 props, foods and display sets as 312 GLB files with embedded textures, and the 59 kit pieces as glTF (.gltf + .bin) with shared PNG textures, all at LOD0 / LOD1 / LOD2; icons as PNG.

- The 197 kit variants and 4 presets are in the Unreal and Unity packages only.

Download sizes

- Unreal Engine project (zip): 1,494 MB

- Unity URP (.unitypackage): 1,269 MB

- Unity Built-in (.unitypackage in a .zip, under Additional files): 1,269 MB

- FBX geometry (zip): 142 MB

- GLB / glTF with textures (zip, under Additional files): 836 MB

PLEASE NOTE

- This is an art pack. It contains no scripts, no Blueprint logic, no animation, no audio and no game data. Openable parts have correct pivots and documented axes; you add your own interaction.

- Gallery scenes marked "Blender Cycles render" were rendered offline from the shipped meshes and textures; in-engine shots are labelled with the engine and version. Every object in every image is part of this pack; lighting and plain backdrops were added for the renders.

- Decor and staging props such as a pendant lamp, plants, a picture frame and a curtain are included (22 of the 62 props). The kit has a glass pane piece for windows: a light cyan tint at about 20 % opacity with smoothness 0.6 (alpha blended, single-sided). The cake cloche, jars and lamp shades are opaque shapes, not transparent glass.

HOW IT WAS MADE (AI-ASSISTED)

For 24 of the 104 props, foods and display sets, the base 3D shape was generated with an AI 3D generator from AI-generated reference images, or assembled from copies of such shapes (a flour sack stack and a macaron tower). These shapes were rebuilt and finished in Blender with Python scripts (retopology, UV mapping, texture baking, LODs) and reviewed by a person. The other 80 assets and the whole building kit were made with Blender and Python scripts without AI-generated shapes; the 80 assets follow AI-generated reference images, and the display sets hold copies of the AI-generated foods. The Raw and Burnt food states were made with a colour-grading script. No third-party assets, no AI models and no generator code are included.

Built with DINOv3.

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