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Media 1 for listing Cineware for Unreal Engine

Description

Cineware for Unreal Engine makes it easier than ever to bring your Cinema 4D scenes into Unreal with a seamless, artist-friendly workflow. Quickly import assets, materials, lighting, and animations with fewer steps, so you can stay focused on your production. Now with support for character animation, you can effortlessly transfer fully rigged characters and skeletal animations, keeping your production pipeline smooth and efficient. Whether you're crafting game environments or cinematic sequences, Cineware continues to make things easy.

Cinema 4D is a professional 3D modeling, animation, and rendering software solution. Its fast, powerful, flexible, and stable toolset conquer the complex challenges of 3D content creation for design, motion design, VFX, games, and visualization professionals. Cinema 4D is the most accessible 3D software package on the market and provides a uniquely efficient workflow. A playground-like feel gives artists the freedom to be creative - producing outstanding results, whether working on your own or in a team. For more information: https://www.maxon.net/cinema-4d

Supported UE versions:

  • Unreal Engine 5.3 (Supports only Cineware for Unreal - Datasmith)

  • Unreal Engine 5.4 (Supports only Cineware for Unreal - Datasmith)

  • Unreal Engine 5.5 (Supports Cineware for Unreal - Datasmith and Interchange)

  • Unreal Engine 5.6 (Supports Cineware for Unreal - Datasmith and Interchange)

Supported C4D versions: C4D 2025.3

  • Previous versions of Cinema 4D may not work as expected with Cineware for Unreal 2025.3, it is recommended to update to Cinema 4D 2025.3

Installer: Cineware for Unreal Engine 2025.4 Installer includes:

  • Datasmith 2025.0.17

  • Interchange 2025.3.0

Datasmith and Interchange can be used together

Cineware for Unreal Engine currently supports:

  • Redshift Materials rudimentary support

  • Import / Reimport while not overwriting changes made in Unreal

  • Animations (transforms and render visibility)

  • StaticMeshes

  • GeometryCaches (import any PSR or morph animation)

  • Materials

  • Lights

  • Cameras (ISO, shutter speed, F-stop, aspect ratio)

  • Character Animation (Interchange Only)

Known Issues

  • On OSX with an active VPN Unreal might not see Direct Link sources

  • Synching area lights can cause issues

 

Please consult the documentation in the package for more detailed information.

Support: https://support.maxon.net/

Changelog:

2025.3 (July 2025)

  • Support for Unreal Engine 5.6

  • Removed warning logs that were added because of directional light actor-parenting problems

2025.3 (June 2025)

  • Automatically detects and splits imported hierarchies into separate skeletons when a character contains multiple, non-rooted meshes (like accessories)

  • Added support for time zero bind poses, allowing imports of skeletal meshes with joints that have multiple bind poses

  • Fixed texture tags on extruded objects

  • Expanded error handling and warnings to give you clear logs for import issues

  • Improvements to project settings to streamline setup

2025.2 (Apr 2025)

  • Character Animation

  • Ability to import character animations both rigged and skinned

  • Create and manages skeleton data Support for handling multiple skeletal trees

  • Drag And Drop or Import asset into the content browser is supported in Interchange

  • The Interchange framework is a new exchange-framework from Epic Games.

  • Cineware for Unreal Engine has started to implement this framework, giving users much more power in customizing their pipelines while working with Cinema 4D files.

2025.0 (Sep 2024)

  • Bugfixes and performance improvements.

2024.3 (Feb 2024)

  • The Datasmith Direct Link for Cinema 4D has undergone significant performance enhancements.

  • Transferring geometry-loaded scenes without the need for intermediate saving is now even faster, providing greater flexibility in your workflow.

  • Additionally, we've introduced updates to support the transfer of animations, further enhancing the feature set of the plugin.