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This is my character named "Helm of Rage" created for the Eldaria universe. This character represents anger, one of the emotional and elemental aspects of Flamir, the element of fire. The reason he is called "Helm" is due to being chosen as the prophet of anger, a chosen figure. The armor and the creature design were created exclusively for the Eldaria universe. I share the creatures and armors I design for my own universe in this way.

Regarding the technical aspects, this project was something I started a few years ago but left unfinished. I can say I learned ZBrush through this project and improved it step by step. The old version still exists, and looking at it helped me realize my progress. After high-poly sculpting in ZBrush, I transferred the work to Blender for retopo and UV mapping. The model reached around 45k vertices. It has two materials, and when the weapon is included, it goes up to nearly 50k vertices. I combined the high-poly and low-poly models and completed the bake and texturing process in Substance Painter. Then, I returned to Blender for rigging and rendering. I set up the rig using AutoRig and manually adjusted about 90% of the weight painting. I used some poses from Mixamo. This completed the rigging and animation phase, and here is the final result. I plan to transfer it to Unreal Engine and share it on the Fab platform later on. Thank you for reading.

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