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Медиа 1 для объявления Low Poly Horror Room - PS2 Vibe

Описание

- Build atmospheric, low-poly retro horror environments with modular assets -

- PS1/PS2-Era Retro Survival Horror Asset Pack -

The Retro Horror Kids Room provides the essential elements needed to construct unsettling, decayed nursery environments. Featuring low-poly geometry, point-sampled textures, and a custom post-processing pipeline, this pack is designed for developers aiming to reproduce the classic, nostalgic aesthetic of late-90s and early-2000s survival horror games.

Instead of high-fidelity realism, this environment kit focuses on stylized atmospheric dread. It includes a modular wall system, weathered furniture, decayed toys, and interactive props. The pack also includes a fully assembled, pre-lit showcase level that demonstrates how the assets, lighting, and post-processing work together to establish tension.

  • 26 Unique Low-Poly Static Meshes

  • Modular Wall & Architectural Pieces

  • Detailed Retro Furniture & Nursery Props

  • 30 Custom Materials with Ambient Occlusion Maps

  • Configurable PS1/PS2 Dither & Posterize Post-Process

  • Pre-configured Showcase Level Included

"Designed within optimized retro constraints and paired with point-sampled textures, this pack delivers a cohesive late-90s survival horror environment directly inside Unreal Engine 5."

What Makes This Pack Different

While many modern horror asset packs focus on high-fidelity realism, this kit embraces the expressive limitations of classic retro hardware. By combining deliberate low-poly topology with point-sampled textures, it achieves an authentic retro feel without sacrificing runtime performance.

Additionally, it is a fully modular kit rather than a simple prop collection. The included architectural set allows you to easily assemble room layouts of various shapes and sizes, while the custom post-process material ties the scene together with adjustable dither, posterization, and color-crunch parameters.

How to Achieve the Retro Look

The classic survival horror look of this pack relies on two primary systems, both of which are pre-configured in the included demo level:

Texture Filtering: Textures are configured with point (nearest-neighbor) filtering at optimized resolutions, preserving sharp, pixelated details when viewed up close.

Post-Process Volume: A custom blendable post-process material is provided to handle dithering, posterization, and color desaturation. To apply this to your own levels, add a Post Process Volume, assign the included PS2 material as a blendable, and optionally lower your project's screen percentage to approximately 65%. Four exposed parameters allow you to adjust posterization levels, dither intensity, desaturation, and brightness.

Asset Breakdown

  1. Static Meshes (26 Total)

  2. Modular Architecture: Straight wall, inside corner, window wall, door-cutout wall, and functional door.

  3. Furniture: Baby crib (with mattress and bedding), drawer unit, low bookshelf, rocking chair, and a toy chest.

  4. Props & Decor: Teddy bear, porcelain doll, music box, alphabet blocks, play ball, books, framed pictures, wooden toy house, star-shaped nightlight, and window curtains.

Materials & Textures

  1. Material Assets (30 Total): Custom materials mapped with Base Color, Normal, Specular, Ambient Occlusion, and hand-tuned roughness parameters.

  2. Tileable Surfaces: Tiling materials for wooden floors and ceiling panels to easily extend the modular environment.

  3. Retro Post-Process Material: Custom dither, posterization, and color-desaturation shader.

Technical Specifications

  1. Nanite Compatibility: Meshes are imported with Nanite enabled. For platforms without Nanite support, standard fallback representations render automatically. Nanite can be disabled manually within each static mesh editor if desired.

  2. Nanite Documentation: Epic Games Virtualized Geometry Guide

  3. LODs: Standard mesh representations are highly optimized for retro-style performance.

Dependencies

To ensure compatibility with the tools used to configure these assets, enable the following built-in Unreal Engine plugin:

  1. Go to Edit -> Plugins.

  2. Search for and enable Modeling Tools Editor Mode.

  3. Restart the editor.

No third-party plugins, external libraries, or paid dependencies are required.

Connect & Support

Email: [email protected]

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