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Huge Texture allows you to import and use textures larger than 8192x8192px.
How it works:
When importing a texture, Huge Texture splits the texture into pages and saves it as a Texture Array.
Texture Array is combined on the shader side, which does not create extra draw calls and has almost no effect on performance.
Features:
• The maximum size of the texture: PNG and JPEG up to 16384x16384px, RAW up to 2GB (0.715 gigapixels, 26624x26624px for square textures without transparency);
• Built-in Render Pipeline, Universal Render Pipeline, High Definition Render Pipeline, Custom Render Pipeline;
• Compressed and uncompressed formats;
• Does not produce extra draw calls. You will have as many draw calls as you would with a regular texture;
• Supports mip-maps and normal maps;
• API for working with huge textures, as with regular Texture2D;
• Integration with Mesh to Terrain and Real World Terrain;
• Built-in update system.
Requirements:
• Not all platforms support Texture Arrays.
The list of supported platforms is here:
https://docs.unity3d.com/Manual/SL-TextureArrays.html
• The field must accept Texture (not Texture2D), and the component must accept custom material or shader.
For example, Huge Texture can be used in Mesh Renderer, Raw Image, etc.




