
Beschreibung
High-quality 3D model of an aviation refueller truck featuring realistic materials, detailed fuel tank components, and accurate industrial proportions. Ideal for airport environments, ground support scenes, logistics simulations, and real-time rendering projects.
------------------------------------⚜️ GENERAL INFORMATION ⚜️----------------------------------------
Optimized low-poly mesh with clean topology and performance-friendly detail retention
Real-world scale and accurate proportions
All objects are error-free and legal geometry
No subdivision required and no plugins needed
---------------------------------------------⚜️ FILE FORMATS ⚜️-------------------------------------------------
3ds Max 2021
Blender 4.4.3
FBX
OBJ (You may need to reassign texture maps in your software.)
-----------------------------------------------⚜️ MODEL INFO ⚜️---------------------------------------------------
Object: Aircraft_Refueller_001
Vertices: 39736
Polygons: 39885
Triangles (3-sided): 9159
Quads (4-sided): 30726
Rendered Tris: 70611
--------------------------------------⚜️ MATERIALS & TEXTURES ⚜️------------------------------------------
3× 3ds Max scanline standard material with multi/sub-object material
Textures:
2048x2048 = 01_Aircraft_Refueller_01_Diffuse.png
2048x2048 = 01_Aircraft_Refueller_02_Specular.png
2048x2048 = 01_Aircraft_Refueller_03_Glossiness.png
2048x2048 = 01_Aircraft_Refueller_04_Normal_DirectX.png
2048x2048 = 01_Aircraft_Refueller_04_Normal_OpenGL.png
2048x2048 = 02_Aircraft_Refueller_01_Diffuse.png
2048x2048 = 02_Aircraft_Refueller_02_Specular.png
2048x2048 = 02_Aircraft_Refueller_03_Glossiness.png
2048x2048 = 02_Aircraft_Refueller_04_Normal_DirectX.png
2048x2048 = 02_Aircraft_Refueller_04_Normal_OpenGL.png
1024x1024 = 03_Aircraft_Refueller_01_Diffuse.png
1024x1024 = 03_Aircraft_Refueller_02_Specular.png [Can you value node in gaming engine instead of map]
1024x1024 = 03_Aircraft_Refueller_03_Glossiness.png
16x16 = 03_Aircraft_Refueller_04_Normal.png [just default color, no information] [Can you value node in gaming engine instead of map]
1024x1024 = 04_Aircraft_Refueller_05_Alpha.png
-----------------------------------------------⚜️ NOTES ⚜️---------------------------------------------------
You may need to reassign texture maps in your software.
You may need to flip the green channel of the normal map depending on your workflow (DirectX vs OpenGL).
The attached 3D view does not represent the object's actual quality, and it is better shown in the render images.
The file and texture names might differ from the displayed names here. (just for a shorter or better naming convention).




















