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الوسائط 1 للقائمة Aviation Refueller Vehicle

الوصف

High-quality 3D model of an aviation refueller truck featuring realistic materials, detailed fuel tank components, and accurate industrial proportions. Ideal for airport environments, ground support scenes, logistics simulations, and real-time rendering projects.

------------------------------------⚜️ GENERAL INFORMATION ⚜️----------------------------------------

  • Optimized low-poly mesh with clean topology and performance-friendly detail retention

  • Real-world scale and accurate proportions

  • All objects are error-free and legal geometry

  • No subdivision required and no plugins needed

---------------------------------------------⚜️ FILE FORMATS ⚜️-------------------------------------------------

  1. 3ds Max 2021

  2. Blender 4.4.3

  3. FBX

  4. OBJ (You may need to reassign texture maps in your software.)

-----------------------------------------------⚜️ MODEL INFO ⚜️---------------------------------------------------

Object: Aircraft_Refueller_001

  • Vertices: 39736

  • Polygons: 39885

  • Triangles (3-sided): 9159

  • Quads (4-sided): 30726

  • Rendered Tris: 70611

--------------------------------------⚜️ MATERIALS & TEXTURES ⚜️------------------------------------------

  • 3× 3ds Max scanline standard material with multi/sub-object material

    Textures:

  • 2048x2048 = 01_Aircraft_Refueller_01_Diffuse.png

  • 2048x2048 = 01_Aircraft_Refueller_02_Specular.png

  • 2048x2048 = 01_Aircraft_Refueller_03_Glossiness.png

  • 2048x2048 = 01_Aircraft_Refueller_04_Normal_DirectX.png

  • 2048x2048 = 01_Aircraft_Refueller_04_Normal_OpenGL.png

  • 2048x2048 = 02_Aircraft_Refueller_01_Diffuse.png

  • 2048x2048 = 02_Aircraft_Refueller_02_Specular.png

  • 2048x2048 = 02_Aircraft_Refueller_03_Glossiness.png

  • 2048x2048 = 02_Aircraft_Refueller_04_Normal_DirectX.png

  • 2048x2048 = 02_Aircraft_Refueller_04_Normal_OpenGL.png

  • 1024x1024 = 03_Aircraft_Refueller_01_Diffuse.png

  • 1024x1024 = 03_Aircraft_Refueller_02_Specular.png [Can you value node in gaming engine instead of map]

  • 1024x1024 = 03_Aircraft_Refueller_03_Glossiness.png

  • 16x16 = 03_Aircraft_Refueller_04_Normal.png [just default color, no information] [Can you value node in gaming engine instead of map]

  • 1024x1024 = 04_Aircraft_Refueller_05_Alpha.png

-----------------------------------------------⚜️ NOTES ⚜️---------------------------------------------------

  • You may need to reassign texture maps in your software.

  • You may need to flip the green channel of the normal map depending on your workflow (DirectX vs OpenGL).

  • The attached 3D view does not represent the object's actual quality, and it is better shown in the render images.

  • The file and texture names might differ from the displayed names here. (just for a shorter or better naming convention).

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