
Descrizione
A Customisable Japanese Traffic Lights and Crossing Set.
Meshes included:
Traffic Lights AB (Tall, Crossing Beam, Both)
Traffic Lights A (Tall, Crossing Beam, Right)
Traffic Lights B (Tall, Crossing Beam, Left)
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Traffic Lights AB2 (Short, No Crossing Beam, Both)
Traffic Lights A2 (Short, No Crossing Beam, Right)
Traffic Lights B2 (Short, No Crossing Beam, Left)
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Crossing Pole (Short Pole, Crossing Indicator)
Traffic Lights and Crossing Indicator A
Traffic Lights and Crossing Indicator B
Crossing Pole Arm (For Poles with more than one indicator)
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Traffic Lights and Crossing Full (Tall, complete with Button, Sign, Traffic Lights in Both Directions and Crossing Indicator)
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Push Button Sign (Offset variant included)
Crossing Button (Static, Button's faces are split from the rest of the topology for Creative / Editing purposes)
Polycount Range:
248 - 14504 Tris.
Texture Resolutions:
4096x4096 (Crossing Pole)
4096x4096 (Traffic Lights)
1024x1024 (Crossing Button)
1024x1024 (Lights Cover)
1024x1024 (Push Button Sign)
Texture Map Types:
Base Colour (Lights Cover only: Dithered Transparency Data in the Alpha Channel)
Normal (DirectX)
ORM (Occlusion.Roughness.Metallic)
Emissive (Crossing Button, Crossing Pole and Traffic Lights)
Texture Sets:
5;
Crossing Button // BC, N, ORM, E
Crossing Pole // BC, N, ORM, E
Lights Cover // BC (with Alpha), N (with Ribbed Crossing variant), ORM
Push Button Sign // BC, N, ORM
Traffic Lights // BC, N, ORM, E
Collision:
Simple Embedded UCX versions included for the following meshes;
Traffic Lights and Crossing (Full)
Crossing Pole
Crossing Button
Traffic Lights AB
Traffic Lights AB2
Push Button Sign (Offset)
Mesh State:
Untriangulated
Lightmap UVs:
None
Additional LODs:
None
Promotional Content:
Rear of Crossing Indicator; 'コスモデリング製' / 'Made by Cosmodelling'















