
Descripción
Documentation: https://docs.google.com/document/d/1h6meQdQmiEK7gdZYk4_ZTXzBgJjmGFeDo6JqpfDKfxM
Support: [email protected]
ZeroSave is designed for single-player Unreal Engine developers who want reliable world saving without registering every Actor, marking every property, or configuring a large behavior matrix.
For the normal Blueprint workflow, enable the plugin and call `Save Game Async` or `Load Game Async`. ZeroSave discovers supported project Actors, Components, Blueprint variables, and C++ properties automatically. State that should not persist can opt out through a Blueprint variable checkbox, C++ metadata, an Actor tag, or optional advanced filters.
The current release focuses on single-player game structures. It supports same-level and cross-level loading, restores direct Actor and Component references including top-level reference arrays, preserves soft object/class paths, reconciles simple runtime Actors with the loaded snapshot, and recreates a restricted safe subset of runtime Instance Components.
ZeroSave favors a clear diagnostic skip over guessing when it encounters an unsupported or ambiguous pattern.




