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(by Horror Mechanics)
AboutA complete security camera monitoring system for Unreal Engine.
Horror Mechanics – Security Camera System allows players to access surveillance stations, monitor multiple camera feeds, and seamlessly switch between available cameras through a customizable interface.
Built entirely in Blueprint, it supports both First Person and Third Person projects, automatic input detection, and a dynamic UI that adapts to Keyboard & Mouse and Gamepad.
Designed to be modular, easy to integrate, and highly customizable.
Key Features
Ready-to-use security camera system (place it directly in your scene)
Easily create and configure security camera actors
Easily create and configure surveillance stations and laptops
Supports multiple linked security cameras
Seamless camera switching system
Custom camera identifiers automatically synchronized with the UI
Adjustable settings for different gameplay behaviors and interactions
Supports First Person and Third Person projects
Automatic input detection (Keyboard & Gamepad)
Dynamic UI that adapts to the current input device
Smooth interaction system for accessing and monitoring security cameras
Camera-specific sound management
Easy exit from camera monitoring mode
Modular and clean Blueprint structure
Clean and well-organized project files
Fully documented Blueprints (all variables and functions are clearly explained)
Supports custom Input Mapping Context (IMC)
Designed for flexibility and scalability
Use Cases
Horror games
Narrative-driven experiences
Exploration games
Any project requiring immersive object inspection
Technical Details
Unreal Engine 5.7
Blueprint Only
No additional plugins required
Keyboard & Mouse and Gamepad support
First Person and Third Person compatible








