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الوسائط 1 للقائمة Gargoyle Pack Volume 3— 6 Game-Ready Gargoyle Models

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Gargoyle Pack Volume 3— 6 Game-Ready Gargoyle Models

  • A complete, production-ready gargoyle asset library built for performance and flexibility. Every model ships in three fully game-ready resolutions — High Poly, Mid Poly and Low Poly — so you can drop the right level of detail into the right shot without ever touching a decimation tool yourself.

  • The Gargoyle Pack Volume 3 is a collection of 6 unique Wall-Mounted gargoyle, designed to dress both realistic architectural scenes and medieval fantasy worlds.

  • This pack is part of the Ultimate Gargoyle Pack (45 models: statues, wall-mounted gargoyles, mascarons and bases) — see the full pack https://www.fab.com/listings/cf20d2a2-dae6-48bd-9726-3fde2e65c47f

Built for real production pipelines

  • 6 Wall-Mounted Gargoyles, each delivered in High / Mid / Low Poly versions.

  • The High Poly and Mid Poly models are independently sculpted/modeled — the Mid Poly is not a simplified copy of the High Poly, it's a separate, purpose-built asset with its own clean topology.

  • The Low Poly version is a decimation of the Mid Poly, optimized for maximum efficiency while preserving silhouette and detail.

  • This gives you full control: pick whichever version fits your game's triangle budget, and freely assign High/Mid/Low to foreground, midground or background depending on how close the camera gets.

Collision-ready, your way

  • Every model includes two collision variants: a simple UCX for fast, cheap physics, and a complex UCX for more accurate collision where it matters. Choose the one that fits your performance target.

Textures & materials

  • 4K PBR textures across the entire pack.

  • 12 optimized Material Instances, each a full 4K PBR set: Diffuse, Normal, Metallic and Roughness.

  • 36 textures total, all resizable — scale down for mobile/VR budgets or keep full 4K for hero shots.


Why this pack ?

  • This library is built to be game-ready, simple and fast to use: no cleanup, no manual decimation, no guesswork on collision. Just pick the poly count and collision complexity that match your project, place your gargoyles, and go.


Technical details :

https://kowalcreation.com/packs/gargoyle-pack-volume-3/GPV3_Technical_Reference.pdf

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