
描述
This way of shading uses no post processing or double meshes, making it lightweight and viable for mobile platforms. Available as material functions and master material.
Contains
2 Materials + 46 instances
6 Material functions
Overview map
14 halftone textures
Overview Shader
Unlit Opaque Material
Base color, either a solid color or a texture, adjustable in brightness and panning
Cellshading, adjustable in color tint, steps and amount
Normal map input, adjustable in texture and strength
Comic halftone, adjustable in tiling, projection, color and amount
Outline based on texture or solid color. Adjustable in texture, width, panning and mask
Specular highlight, adjustable in size, position, sharpness and color
Rim lighting, adjustable in size, color and sharpness
Day cycle and sun color reaction, adjustable in night tint
Notes
Highlight and shading based on directional light
Outline is best suited for rounded objects
Shader doesn't get affected by objects blocking the sunlight (As far as I know, Unreal doesn't have a way to sample shadow maps in the material editor. If someone knows more, please contact me so I can upgrade the shader.)










