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الوسائط 1 للقائمة Simple Critter System
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الوصف

A simple, performant, drag and drop critter system that does not rely on nav-mesh, collision or the character movement component.
It can use preset paths that you draw or generate spline paths at runtime, allowing critters to quickly find believable paths away from players and other actors.

It is also very easy to customize and use your custom skeletal meshes. Try using with characters, mechanical objects, be creative.

Features

  • Drag and drop to any project, no dependencies, no clutter.

  • Does not use navigation systems, movement components, collision meshes or physics.

  • All blueprints, easily customizable through exposed parameters or by editing BP’s themselves.

  • Capable of ground, wall, ceiling movement, swimming, hovering and flying. Works on any surface.

  • Can be set to roam freely, avoid certain actors, or follow a predefined path.

  • Can be killed if desired.

  • Contains example actors, very easy to implement new ones.

  • Highly performant.

  • Contains a spawner actor that automatically populates an area.

Video: https://www.youtube.com/watch?v=h-vLNRIZUpM

Demo: https://drive.google.com/file/d/1Ky_9X1DwydUjnJTzwt1hVIoqNmoD-gHg/view?usp=sharing

Documentation: https://docs.google.com/document/d/1P0o9igGchHO2WCJGalA7JA98cU892-Gna92je5hTSz4/edit?tab=t.0

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