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Audio Tension Manager 제품 등록을 위한 미디어 1개

설명

Note: This plugin is now integrated into Custom Mission UI

This free, light-weight plugin functions as in-game music controller with simple data assets used to set tracks for different tension levels. Create dynamic in-game music in 4 steps:
1. Import your audio tracks as loops

  1. Create Data Assets defining tension level values and their associated audio loop to play (as many levels can be created as desired) with optional fade transitions and volume controls.

  2. Create Data Table outlining your Levels, the Data Asset they should use, and starting tension level

  3. Use Blueprint exposed functions to set Tension Levels via triggers or alternatively use the "procedural" mode to automatically increase the level based on time.

Documentation

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