Skip to content
Media 1 for listing Advanced Dynamic Stamina & Status Bar System

Description

Elevate your game's interface with a highly modular and visually intuitive stamina system. Designed for developers who need more than just a simple progress bar, this asset provides a multi-layered approach to tracking player vitals, energy, or fatigue.

Whether you are building a hardcore survival sim, a fast-paced action RPG, or a tactical shooter, this system adapts to your mechanics through a powerful set of customization tools.

Youtube: https://youtu.be/RgoDvLRDVrs

Documentation: https://www.notion.so/Advanced-Dynamic-Stamina-Status-Bar-System-Documentation-2f334c244c38800c9ad8dd1ad3296c21

Key Features

  • Modular Sector System: Break your bar into any number of segments. Perfect for representing "pips" of energy or specific stat thresholds that grow as the player levels up.

  • Multi-State Visuals: Out-of-the-box support for different visual states, including active fill, depletion buffers (ghosting effect), and permanent fatigue/locked sections.

  • Full Color Control: Every element—from the main bar and background to the "spent" animation—can be recolored via simple parameters to match your game’s palette.

  • con Integration: Includes a flexible slot system for status icons.

  • Smooth Animations: Built-in logic for fluid transitions, "shake" alerts for low energy, and responsive regeneration effects.

Total Creative Freedom

This asset is built with customization as the priority. You aren't locked into a specific "look." Using the exposed parameters, you can transform the aesthetic from a clean, minimalist sci-fi bar to a rugged, stylized survival meter in seconds.

  • Adjustable Thickness & Padding: Fine-tune the geometry of the sectors.

  • Icon Library Support: Easily swap the default icons for your own custom sprites.

  • Performance Optimized: Extremely lightweight logic ensures minimal impact on your UI thread, even with complex animations.

Note: This system is designed to be plug-and-play. Simply drop it into your HUD, link your variables, and you’re ready to go.

Included formats