
Descripción
Pack, optimize and batch-convert your textures without leaving the Unreal Engine editor.
What it does
Select up to three input textures and combine them into a single packed ORM in seconds. Full per-channel control: invert, multiply, gamma correction and sRGB-to-Linear conversion. Save directly to any Content Browser path. Optionally auto-rewire Materials that reference the source textures after packing.
Texture Optimizer
Reduce file sizes across your entire project in one pass. Choose between TinyPNG Quantization or JPEG Lossy compression, set a max resolution for automatic rescaling, and protect ORM maps from lossy compression automatically. Preview affected textures and estimated output sizes before running.
Batch Processing
Process entire folders at once using By Set or By Folder modes. Point it at any /Game folder and pack everything in one click.
Presets
One-click presets for UE Standard ORM and Unity Metal/Smooth. Configure and save your own custom mappings.
Technical notes
Editor-only, not included in packaged builds. Inputs require Texture2D assets with valid Source data. See documentation for supported formats and limitations.

