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商品 Game Juice Pro 的媒体 1
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描述

Game Juice Pro is a feedback and game feel plugin that adds impactful, satisfying effects to any Unreal Engine project.

Apply camera shakes, scale punches, screen fades, rim glows, ghost trails, and 25+ more effects using a single Blueprint node, with

no code required.

Designed for solo developers and teams who want polished, professional game feel, fast.

Demo | Video | Documentation | Preset video demo

Game Juice Pro is a living product.
New presets and improvements will be added over time, and the price will increase as the feature set expands. Early adopters benefit from the lowest entry price.

Key features

One Node, Full Control – The "Play Juice" Blueprint node handles everything: pick a preset, wire a target, done

28 Feedback Types – Scale, Bounce, Squash & Stretch, Camera Shake, Camera Zoom, Rim Glow, Material Flash, Ghost Trail, Particles,

Sound, and many more

Preset Data Assets – Bundle multiple feedbacks into reusable presets. Drag, drop, and share across your project

Session ID Control – The Play Juice node returns a Session ID you can store and use later to stop that specific preset

Dynamic Blueprint Node – Pins appear automatically based on your preset content (e.g. LookAt Target)

Post-Process Effects – Bloom, Chromatic Aberration, Color Grading, Depth of Field, Screen Fade

Multiplayer Ready – Server Multicast, Server Authoritative, Owner Only, and Skip Owner replication modes with per-feedback control

Advanced Timing – Delays, cooldowns, repeats, play count limits, sequential or simultaneous execution per preset

Auto-Configuration – Automatically finds mesh components, creates dynamic materials, and resolves targets

Technical overview

Session-based architecture with independent feedback cloning per execution

Curve-driven interpolation with spring physics for natural animations

Parallel preset execution with no cross-session interference

Per-feedback replication toggle and network relevancy filtering

Intensity and range systems with distance-based falloff curves

Cooldown, repeat, and play-count tracking per feedback instance

Timer-based sequential scheduling with completion detection

Thread-safe cleanup on component destruction and actor teardown

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