Description
The MetaHuman Plugin comprises two powerful feature sets. Mesh to MetaHuman: The MetaHuman Plugin for Unreal Engine includes Mesh to MetaHuman, an exciting feature that enables you to turn a custom mesh created by scanning, sculpting, or traditional modelling into a fully rigged MetaHuman. You can then further refine your character in MetaHuman Creator. MetaHuman Animator: MetaHuman Animator is a new feature set that enables you to capture an actor’s performance using an iPhone or stereo HMC, then translate that to a high-fidelity facial animation on MetaHuman characters. Every subtle expression, look, and emotion is accurately captured and faithfully replicated on your digital human. It’s simple and straightforward to achieve incredible results—anyone can do it. Metahuman Animator uses a 4D solver to combine video and depth data together with a MetaHuman representation of the performer. The animation produced is processed locally using GPU hardware, with the final animation available in minutes. You’ll need UE 5.2 or later to use MetaHuman Animator. View the tutorial to find out more about how it works. MetaHuman Documentation.
Included formats
- versions