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Multimedia 1 dla listy Awakening Forest - Disguised Tree Enemies (2D Pixel Art)

Opis

They look like ordinary trees. Walk too close, or swing an axe at the wrong one, and the forest wakes up. Awakening Forest adds disguised tree enemies to your top-down 2D game: they stand still among normal trees, wake up when the player approaches or hits them, chase and attack, and when the player escapes they walk home, root themselves back into the ground and heal.

What's included

Elder Oak: slow and tough (10 HP), heavy slam plus a root-spike ranged attack. Lanky Oak: fast and fragile (6 HP), quick claw swipes. Dead Tree: summons 3 sapling minions when it wakes. Sapling minion: small and quick. Root Spike effect: warning shadow, roots burst out, area damage.

Animations: awaken, walk (4 directions), attack (4), hurt (4), death and fall-asleep. About 470 hand-checked sprite frames, transparent PNG, point filtered, 32 pixels per unit, high top-down (3/4) view.

Code: a small state machine (AwakeningTree) with no Animator needed, a Health component with teams and hit circles, a RootSpike effect, C# events and UnityEvents for sounds, loot and camera shake. 5 ready prefabs, a standalone demo scene with a playable woodcutter (WASD + Space) and an editor tool that re-imports the art and rebuilds the prefabs. Works on its own; also fits right between the trees of our Living Forest pack.

Generative AI disclosure: the tree enemy sprites and animations were generated with PixelLab (AI pixel-art tool) and then checked frame by frame, cleaned up (stray weapon/effect pixels removed, broken frames replaced or mirrored) and assembled by hand. The C# code was written with an AI coding assistant and tested in Unity 6. The demo character comes from our own Living Forest pack.

Documentation: https://yetartgame.itch.io/awakening-forest/devlog/1710662/awakening-forest-is-out-trees-that-wake-up-and-chase-you (Documentation.pdf and README.md are included). Support: [email protected]

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