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Media 1 for listing Building Interior Cubemap Material Function

Description

Used to create realistic commercial office building window materials. With just one building window mask, it automatically generates the entire building's parallax architectural window effect based on World Aligned Texture. It matches building UVs within Unreal Engine, eliminating the need to separately create UVs in DDC software. It automatically randomizes the arrangement of interior scenes and the distribution of nighttime lighting to quickly achieve extensive nighttime architectural scenes. It offers a range of parameter settings for quickly adjusting window colors, lighting brightness, and other effects.

Video:https://youtu.be/py2JOzWXRIw

Tutorial:https://youtu.be/5OQBCZ-mIJ0

Tutorial2 Fix incompatible UVs using UE5:https://youtu.be/nmC9GjsnHwk

Tutorial3 Fix UV for Nanite models:https://youtu.be/ajz9_A6XB0w

11-26-2023 Update: Fixing errors in UE5 Nanite models' FixUV functionality, with the addition of manually setting UV channel parameters.

10-18-2023 Update: Fix the error of missing Window Mask UVs input and the deformation issue of interior textures caused by model scaling.

Included formats