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Customizable Fantasy Sword ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

์„ค๋ช…

Customizable Fantasy Sword is a high-quality fantasy weapon asset designed for Unreal Engine projects.

The sword is provided as separate Skeletal Meshes (sword and scabbard) and includes morph targets that allow users to customize the blade shape directly inside Unreal Engine.
After adjusting morph target values, meshes can be easily converted into Static Meshes, making the asset flexible for a wide range of use cases.

The asset features clean topology, PBR materials, and a neutral fantasy design suitable for games, cinematics, and prototyping.

This product is intended as an MVP asset and focuses on shape customization rather than animation.

๐Ÿ”ง Key Features
  • Separate Skeletal Meshes: Sword and Scabbard

  • Blade shape customization via morph targets

  • Adjustable blade length

  • PBR materials (Base Color, Normal, ORM)

  • Clean and optimized topology

  • Ready for in-engine customization and conversion to Static Mesh

โš™๏ธ Technical Details
  • Engine Version: Unreal Engine 4.27 (compatible with UE5)

  • Mesh Type: Skeletal Mesh (1 bone per mesh)

  • Morph Targets:

    • Blade_BaseNarrow

    • Blade_Length

    • Blade_TipWide

    • Blade_TipNarrow

    • Blade_TipSharp

    • Blade_TipBlunt

  • Morph Usage Range: Designed for values 0โ€“1

  • LODs: Not included

  • Collision: None (can be generated by user if needed)

  • Materials: 1 master material

  • Textures: Base Color, Normal, ORM (packed)

  • Rigging: Minimal armature for morph support only

  • Animations: None

๐Ÿ“ฆ Included Content
  • Skeletal Mesh: Sword

  • Skeletal Mesh: Scabbard

  • Material and textures

  • Example showcase level

๐Ÿ› ๏ธ Intended Use
  • Fantasy games

  • Cinematics

  • Prototyping

  • Modular weapon systems

  • Static or skeletal weapon props

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