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Description

QuickMat – Fast Material Setup System for Unreal Engine

QuickMat is a material setup toolkit for Unreal Engine designed to help you quickly apply and control textures from external libraries such as Fab, AmbientCG and Textures.com.

It's a streamlined material workflow toolkit designed to help beginner artists move from imported assets to production-ready results quickly and efficiently inside Unreal Engine.

Developed for lighting previs and virtual production environments, QuickMat simplifies common material setup tasks while still providing flexible artistic control when needed.

The system includes five purpose-built master materials covering the most common real-time production scenarios.

YouTube Videos

Introduction and overview - https://youtu.be/p1_clwM1IVQ

How to use QuickMat in Unreal Engine - https://youtu.be/l4GB98n7Vzk

Included Material Types:

QuickMat Base Material

Fast setup for:

  • Albedo

  • Normal

  • Roughness

  • Metalness

  • ORM workflows

  • UV scale adjustment

  • Tint controls

  • Displacement support

  • Surface imperfections

  • Grunge overlays

Ideal for rapid look-development and scene preparation.

QuickWorldMat

World-aligned texture workflow designed especially for:

  • CAD imports with incorrect UV

  • Vectorworks assets

  • Fast previs environments

Apply textures easily to 3D objects with bad or no UV layouts.

QuickEmit

Flexible emissive material supporting:

  • RGB emission workflows

  • Colour temperature emission workflows

  • Emissive texture sources

  • Animated emission control

Perfect for screens, fixtures, signage and lighting elements.

QuickDecal

Create decals quickly for:

  • Logos

  • Labels

  • Projection effects

  • Emissive cutouts

  • Mask inversion workflows

Optimised for fast placement and iteration.

Surface Imperfection Decal

Dedicated imperfection placement system with:

  • Feathered edges

  • Intensity control

  • Tint control

  • Scale control

Designed to avoid harsh edges found in surface imperfection textures while providing artistic direction.

Designed for Real Production Workflows

QuickMat was created during for my professional lighting previs and virtual production work to speed up scene preparation while maintaining flexibility during creative iteration.

It is especially useful when working with textures sourced from:

Beginner Friendly

QuickMat avoids unnecessary material graph complexity and allows artists to stay focused on creative decisions instead of technical setup.

No shader editing required.

Guided Demo Level Included

The project includes a guided overview demo map.

Press Play inside the demo level to launch an automated tour explaining the master materials with examples and its intended workflow.

Here is a full playlist to everything related to QuickMat

https://www.youtube.com/watch?v=p1_clwM1IVQ&list=PLUQu0sN58y60GTW6CbYP-dkR7wz-uh6Fl

Ideal For

Lighting designers
Virtual production artists
Archviz artists
Previs teams
Environment artists
Unreal Engine beginners
Technical artists preparing fast scene layouts

Disclaimer

This pack does not include:

-Texture libraries
-PBR texture collections
-Megascans-style asset packs

Ongoing Development

QuickMat is actively maintained and will continue improving based on production workflow experience and user feedback.

Included formats