Skip to content
Media 1 for listing 3D Scifi Kit Vol 3
0 comments

Description

Sci-Fi Modular Base Environment, Interior & Exterior, VR, PC, Mobile, URP

Build a complete sci-fi military base, space station, research facility or alien outpost, entirely from modular pieces. This kit covers both interior and exterior construction, giving you full control over every room, corridor, wall and outdoor structure.

WHAT YOU GET

- Fully modular interior + exterior system, walls, floors, ceilings, corridors, doors, windows, rooftops, outdoor structures and props

- Complete example scene included, ready to explore and deconstruct

- Full spaceships

- Grid-aligned elements for infinite base layouts

- PBR materials with customizable colors and emissive lighting

MODULAR BY DESIGN

Every element snaps to a grid. Extend corridors, add rooms, swap doors and windows, build any base configuration your project needs. No coding required. Colors and lighting are fully material-based: adapt the mood in one click.

OPTIMIZED FOR ALL PLATFORMS

Low-poly models + atlas maps ensure solid performance across all targets:

- PC / Mac

- Mobile (iOS & Android)

- VR (Meta Quest, PC VR)

- WebGL

RENDER PIPELINE COMPATIBILITY

✔ Built-in Render Pipeline

✔ Universal Render Pipeline (URP)

Compatible from Unity 2020.3 LTS to latest version.

USE CASES

- Sci-fi FPS and TPS game levels

- Space station and military base environments

- RTS and strategy game maps

- VR training and simulation environments

- Game jams and rapid prototyping

EXPAND YOUR UNIVERSE

Take a look on 3D Scifi Kit Vol 4 for additional spaceship interiors and exterior modules.

OFFICIAL FORUM LINK:

https://discussions.unity.com/t/released-3d-scifi-kit-vol-3-official-topic/705683/1026

Questions or issues? Contact:

[email protected]

★ For products videos:

https://www.creepycat.fr/#videos

Compatible with Unity:

Minimum: Unity version 2022.3.24f1 to latest version (including Unity 6)

Unity 6.x (Warning): A random crash may occur when loading a scene in Unity 6.x due to a DirectX 12 driver bug conflict. Simple fix, switch your project to DirectX 11 in the Player Settings.

Included formats