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Медиа 1 для объявления Triangle Count View Mode

Описание

Editor plugin for Unreal Engine 5 that colors meshes in the viewport by their LOD0 triangle count like Shader Complexity, but for geometry weight.
Helps you find the heaviest meshes in your scene at a glance.

Key features:

  • Per-mesh triangle count visualization with customizable color ranges

  • Post-process + Custom Stencil rendering mesh materials are never modified, fully save-safe

  • Per-instance counting for Foliage, ISM, and HISM

  • Supports Static Meshes, Skeletal Meshes, Nanite fallback proxies, and World Partition external actors

  • Camera radius filter and auto-follow for scenes with 1M+ actors

  • Three interpolation modes: Stepped, Smooth, and Smooth Log (for wide dynamic ranges)

  • Configurable Custom Stencil range to avoid collision with outline / highlight systems

  • In-viewport legend with live min / median / max stats

  • Force LOD0 toggle for accurate displayed counts

  • Auto-deactivates safely before Save, PIE, and editor close

Use cases:

  • Foliage optimization in open worlds

  • Polygon budget diagnostics during pre-production

  • Reviewing assets from outsource teams

  • Educational visualization of mesh cost

Editor-only no runtime impact, not included in packaged builds.

Tested on Unreal Engine 5.7 (should also build on 5.8).

Free for personal use.

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