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商品 AN-ARR-11 Military Radio Receiver 的媒体 1

描述

AN/ARR-11 Radio


Game-ready 3D model of the AN/ARR-11 Radio, designed as an authentic vintage military radio communication system of the USA. Carefully recreated using realistic references for accurate proportions, complex analog tuning dials, integrated wiring blueprints on the inner lid, control switches, multi-pin connection ports, and a heavily weathered portable transit case. Optimized for real-time use in Unreal Engine and Unity.


The asset is optimized for real-time use and provides a good balance between visual quality and performance efficiency, making it suitable for games, cinematic scenes, VR/AR projects, and environment design.


Key Features


- Physically Based Rendering (PBR) materials

- Clean, optimized low-poly topology for real-time performance

- Game-ready model compatible with Unreal Engine and Unity

- Real-world scale for accurate placement

- Non-overlapping UVs with efficient layout

- Clearly named objects, materials, and textures

- Authentic heavily worn, scratched, and aged portable case surface suitable for historical military scenes

- Highly detailed interior control panels, analog dials, and technical schematics on the lid

- Suitable for close-up renders and detailed environment dressing


Use Cases


- Historical, military, and World War II / Cold War themed games

- Radio communication rooms, military bunkers, field camps, and command center scenes

- Secret intelligence, espionage, and wartime tactical environments

- Survival, adventure, or historical horror game projects

- Cinematic historical reconstruction shots and high-quality renders

- VR / AR simulations and digital military museum projects

- Period-accurate industrial, airborne, and communication environment design


Model Specifications


- Vertices: 11,520

- Edges: 23,191

- Faces: 11,792

- Triangles: 20,338

- Clean mesh structure

- Optimized for real-time rendering

- Low-poly / game-ready

- Real-world scale

- Rigged: No

- UV Sets: 1 (UV SET 1: MAIN MODEL)


Texture Maps (PBR)


- Base Color

- Normal (OpenGL / DirectX)

- Roughness

- Metallic

- Ambient Occlusion


Texture Resolutions


- 4096 x 4096 (4K)

- 2048 x 2048 (2K)

- 1024 x 1024 (1K)

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