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Texturge โ€” Glyph Processing & Text Animation Engine

๐ŸŽž Video | ๐Ÿ“˜ Docs | ๐Ÿ’ฌ Discord

Is your dialogue text just... appearing? Flat. Instant. Lifeless.

Texturge brings your UMG text to life. Add a typewriter reveal. Make every character dance in. Switch languages without breaking anything. All from simple inline tags. No C++. No per-text-block setup.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โœจ WHAT YOU CAN DO

๐Ÿ“ Typewriter that actually works

  • Rich text tags survive the reveal. Every time. Even when nested three deep. Text wraps smoothly โ€” no jarring word-jumps mid-type. Multi-line rich text fully supported.

๐ŸŽฌ 16 animation presets, one tag each

  • FadeIn, FadeOut, Typewriter, SlideIn, Bounce, Shake, Wave, Glitch, Scale, Rotation, Pulse, Twist, PopIn, Swing, Rainbow, Tint

  • Write <anim id="wave">your text</>. Done. Mix with rich text: <anim id="fade">Hello <red>World</></>. Configure all your mappings in one DataAsset โ€” write the tag, move on.


๐ŸŽ›๏ธ Multi-layer animation composition

  • Stack independent animation layers with additive, override, and cross-fade blending. Stagger, skip, and clip each layer per glyph. Compiles at edit time into a zero-overhead baked runtime.

๐ŸŽจ Physically-based pigment tinting (PBM)

  • Tint with a real pigment mixing model: yellow + blue makes green, complementary pairs turn muddy instead of gray, deep colors stay saturated when lightened with white. Powered by the open-source Pigment-Based Mixing algorithm.

๐ŸŒ Actually works with Chinese, Japanese, and Korean

  • CJK text breaks correctly. Full Emoji clusters survive (ZWJ sequences, skin tones, flags). Fonts switch automatically when you mix languages. Translate your strings โ€” animation tags find their way back to the right position. No competitor does this.

๐ŸŽ›๏ธ Make your own presets & multi-layer animations

  • Visual editor with timeline and live preview. Drag, adjust, preview. No C++.

  • Stack independent animation layers with additive, override, and cross-fade blending โ€” stagger, skip, and trim each layer per glyph.

  • Compiles at edit time into a zero-overhead baked runtime. Publish your work as new presets, one tag each.

๐Ÿ”Š Per-glyph audio

  • Map sounds to specific characters. Add pauses on punctuation. Blueprint-friendly event system.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โญ๏ธ COMING SOON (FREE UPDATES)

Glyph rendering effects ยท Vertical text & ruby annotations ยท RTL support ยท Drop-in dialogue widget

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ“ฆ TEXTURGE FAMILY

Texturge Lite โ€” Free. 5 presets. No editor. Watermark. (Soon)

Texturge Pro โ€” Everything above. All future modules included.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โš™๏ธ TECHNICAL DETAILS

Engine Versions: Unreal Engine 5.8 (Latest), 5.7 (LTS), 5.6 (LTS)

Platforms: Windows, Mac, Linux

Licensing: Licensed per-seat according to FAB's policy. Reselling or redistributing the plugin or its source code is strictly prohibited. FAB and gamedevcore.com are the only legal sources.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ‘ค ABOUT THE AUTHOR

GameGeek-Saikel is an independent developer focused on Unreal Engine plugin support and game development.

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