Descrizione
Texturge β Glyph Processing & Text Animation Engine
π Video | π Docs | π¬ Discord
Is your dialogue text just... appearing? Flat. Instant. Lifeless.
Texturge brings your UMG text to life. Add a typewriter reveal. Make every character dance in. Switch languages without breaking anything. All from simple inline tags. No C++. No per-text-block setup.
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β¨ WHAT YOU CAN DO
π Typewriter that actually works
Rich text tags survive the reveal. Every time. Even when nested three deep. Text wraps smoothly β no jarring word-jumps mid-type. Multi-line rich text fully supported.
π¬ 16 animation presets, one tag each
FadeIn, FadeOut, Typewriter, SlideIn, Bounce, Shake, Wave, Glitch, Scale, Rotation, Pulse, Twist, PopIn, Swing, Rainbow, Tint
Write <anim id="wave">your text</>. Done. Mix with rich text: <anim id="fade">Hello <red>World</></>. Configure all your mappings in one DataAsset β write the tag, move on.
ποΈ Multi-layer animation composition
Stack independent animation layers with additive, override, and cross-fade blending. Stagger, skip, and clip each layer per glyph. Compiles at edit time into a zero-overhead baked runtime.
π¨ Physically-based pigment tinting (PBM)
Tint with a real pigment mixing model: yellow + blue makes green, complementary pairs turn muddy instead of gray, deep colors stay saturated when lightened with white. Powered by the open-source Pigment-Based Mixing algorithm.
π Actually works with Chinese, Japanese, and Korean
CJK text breaks correctly. Full Emoji clusters survive (ZWJ sequences, skin tones, flags). Fonts switch automatically when you mix languages. Translate your strings β animation tags find their way back to the right position. No competitor does this.
ποΈ Make your own presets & multi-layer animations
Visual editor with timeline and live preview. Drag, adjust, preview. No C++.
Stack independent animation layers with additive, override, and cross-fade blending β stagger, skip, and trim each layer per glyph.
Compiles at edit time into a zero-overhead baked runtime. Publish your work as new presets, one tag each.
π Per-glyph audio
Map sounds to specific characters. Add pauses on punctuation. Blueprint-friendly event system.
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βοΈ COMING SOON (FREE UPDATES)
Glyph rendering effects Β· Vertical text & ruby annotations Β· RTL support Β· Drop-in dialogue widget
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π¦ TEXTURGE FAMILY
Texturge Lite β Free. 5 presets. No editor. Watermark. (Soon)
Texturge Pro β Everything above. All future modules included.
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βοΈ TECHNICAL DETAILS
Engine Versions: Unreal Engine 5.8 (Latest), 5.7 (LTS), 5.6 (LTS)
Platforms: Windows, Mac, Linux
Licensing: Licensed per-seat according to FAB's policy. Reselling or redistributing the plugin or its source code is strictly prohibited. FAB and gamedevcore.com are the only legal sources.
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π€ ABOUT THE AUTHOR
GameGeek-Saikel is an independent developer focused on Unreal Engine plugin support and game development.




