
설명
Realistic Neutral Arms - Real-Time Edition for Blender
Realistic neutral arms for Blender Eevee Next - lightweight geometry with sculpt detail baked into normal maps, full AXIS Rig (Rigify-based). Athletic anatomy versatile enough for any character type. Blender-native, no other format exports.
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Built for animation and interactive projects in Eevee Next. High-resolution sculpt detail baked into 4K normal maps, clean quad topology, full AXIS Rig (Rigify-based) with IK/FK. Balanced anatomy that keeps performance smooth without losing visual quality.
TopologyBase mesh: 8,586 verts / 17,120 tris
Lightweight geometry, no multiresolution modifier
Sculpt detail baked into normal maps
Quad-only, no n-gons, organized UVs
4K: Albedo, Roughness, Specular, Normal (baked from high-res sculpt)
Balanced for maximum quality and performance in Eevee Next
IK/FK for arms and partial torso
Bone-driven shapekey corrections for smooth deformation
Organized bone layers and constraints
Included free with every AXIS model. A rig control interface embedded directly in Blender's N-panel.
IK/FK switching and snap (transfer poses between IK and FK without visual displacement)
Pose tools: reset, copy, paste, mirror, bilateral flip
Viewport simplify toggle with subdivision and particle density controls
Rig selector for multi-character scenes
Bone group visibility toggles
Auto-update checker
Principled BSDF optimized for Eevee Next
Material zones: arms, nails
Retarget and bake Mixamo, ActorCore, Unreal, HumanIK, and DAZ animations directly onto AXIS rigs. Sold separately.
RequirementsBlender 4.0 or higher
Rigify (included with Blender)
Blender/.blend - self-contained, all textures embedded
Backup_Files. zip - raw textures + AXIS_Panel. py backup
Part of the OMNIA series. Browse the full series on my profile.







