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Descrizione

ONYX BLADE FRAMEWORK 1.1

Modular Hack & Slash & Action Gameplay Framework for Unreal Engine 5

ONYX Blade Framework 1.1 is a solid, production-ready action gameplay framework built for Unreal Engine 5.4+.
Designed as a true combat and movement core, ONYX provides creators with a clean, extensible foundation for cinematic Hack & Slash, shooter-action hybrids, and advanced traversal systems.

This version introduces a host-based combat state architecture, allowing a single character blueprint to seamlessly switch between multiple combat logics (Hack & Slash, Shooter, First Person, Third Person) while preserving animation stability, responsiveness, and motion consistency.

🔥 What’s New in Version 1.1Advanced Climb & Vault System

A fully integrated climbing and vaulting system powered by Motion Warping, designed for cinematic traversal, parkour-style movement, and environmental interaction.

Combat State Host System

Characters now act as hosts for multiple combat states. You can add, swap, or expand combat styles without breaking animation flow or movement logic.

Hack & Slash + Shooter Systems Included

Both combat styles are fully implemented and ready to use, supporting first-person and third-person perspectives.

Motion Warping Integration (UE 5.4+)

Stable, animation-accurate warping for vaults, climbs, and contextual actions, designed to remain reliable even when switching combat modes mid-action.

⚔️ Core Features

  • Fast, responsive Hack & Slash combat system

  • Shooter combat logic integrated into the same character framework

  • Modular Blueprint architecture (clean, readable, extensible)

Multiple camera modes:

  • God of War–style

  • Top-down (Diablo-like)

  • First-person combat

  • Air combos, launchers, dodges, rage mode

  • Enemy AI ready for immediate testing

  • Input support for Keyboard/Mouse and Gamepad

  • Example Showroom Map with on-screen debug and system visualization

đź§© Optional & Compatibility Notes

Includes an Animation Blueprint (ABP) for Nochtarion with optional Kawaii Physics support
(Kawaii Physics is not required; the framework works without it.)

  • Requires Unreal Engine 5.4 or newer

  • Uses Unreal’s Animation Warping / Motion Warping systems (enabled by default in UE)

🎯 Who Is This For?

ONYX Blade Framework is ideal for:

  • Developers building Hack & Slash or action-heavy games

  • Creators prototyping combat and movement systems

  • Technical artists studying clean Blueprint architecture

  • Teams looking for a stable gameplay core to build a full game on top of

ONYX is not a simple demo.
It is a gameplay foundation.

đź§  Philosophy

ONYX Blade Framework is designed to stay focused.
No bloated RPG layers, no narrative systems, no unnecessary mechanics.
Everything included serves combat, movement, and responsiveness.

This framework is actively used as the gameplay core for a full original game project, ensuring real-world validation and long-term stability.

Gameplay: https://www.youtube.com/watch?v=7BeJvSRrqbs

Documentation: https://drive.google.com/file/d/1K0kcWfdDzwkHlBzRsRGX5uzBYnHHgq1K/view?usp=sharing

Download Kawaii Physics: https://github.com/pafuhana1213/KawaiiPhysics/releases/tag/20260106-v1.20.0

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