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الوسائط 1 للقائمة Bubble Bloom VFX — Rising Soap-Film Bubbles
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Bubble Bloom VFX — Rising Soap-Film Bubbles

51 bubble Niagara systems across 51 flowers — translucent, rainbow-tinted bubbles that rise and pop around every bloom.

Demo Video

 

Bubble Bloom VFX adds whimsy. The Bubbles Niagara family spawns translucent, rainbow-tinted soap-film bubbles that gently rise from each flower's base, drift outward in a small radius, and pop after a randomised lifetime. Reads as: playful magic, fairy enchantment, alchemy lab, children's-game vibes, or any setting that needs a softer, more inviting magical aesthetic.

 

The pack ships Bubbles across every one of the 51 stylised flowers in the Fantasy Flower roster. Each bubble system uses CPU Niagara emitters tuned for a soft "drifting on a breeze" motion, with size variance, randomised rotation, and per-bubble alpha-fade timing so no two systems look mechanically uniform.

 

Materials are translucent with subtle iridescence — they pick up scene lighting and read against both light and dark backgrounds. The Niagara emitters are well-bounded so they don't broadcast across your scene's significant-cost queries, making them safe to scatter densely.

 

All 51 Niagara systems are content-only with no plugin dependencies. Four pre-lit demo levels (15 flowers per map) ship with the project.

 

Key Features
  • 51 stylised flower meshes (full Fantasy Flower roster)

  • 51 Bubbles Niagara systems — one per flower

  • Translucent rainbow-tinted bubbles with iridescent material shader

  • Gentle rising motion with per-bubble size, rotation, and lifetime variance

  • 4 demo levels under dynamic lighting

  • Bounded emitter range — safe to scatter densely

  • No plugin dependencies — pure content pack

  • CPU Niagara — broad platform compatibility

  • Compile-clean on UE 5.4 — no deprecation warnings, opens cleanly in 5.4 and upgrades to later engine versions on open

  • Drop-in & documented — every effect is a ready-to-use NiagaraSystem; the included demo level lays them all out, so there's no setup to figure out

  • Spawn anywhere — effects render correctly at any world location (ground, mid-air, or parented to a moving actor), not just at the origin

 

Technical Details
  • Engine version: Unreal Engine 5.4+

  • Render path: Deferred

  • Niagara sim target: CPU

  • Lightmaps: Dynamic

  • Plugin dependencies: None

  • Platforms: Windows, Mac, Linux

 

What's Included
  • 51 StaticMesh assets (SM_*)

  • 50 NiagaraSystem assets (NS_*)

  • 22 master Materials (M_*)

  • 81 MaterialInstance assets (MI_*)

  • 51 Textures (T_*)

  • 1 fully-lit demo Map (one per effect family)

  • 259 total uassets

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