
الوصف
💰 Collectibles on pedestals that earn money every second: the earning loop of tycoon and brainrot-style islands, built in Verse and Scene Graph.
Players buy collectibles at display stands, carry them to their base and place them on pedestals. They watch the stash grow on the pad, step on it to collect, upgrade at the panel and pick collectibles up again to move them. Stashes fill up, progress is saved, and returning players get a "WELCOME BACK" bonus for the time they were away.
📦 WHAT'S INCLUDED
🛒 Display stands: press E on a collectible to buy it. It follows the player, floating at their side, until they place it on an empty pedestal.
🏛️ Pedestals: each one earns money per second into a stash shown flat on its pad, with a tag above it: rarity, name, level and income.
✋ Take and move: press E on a collectible in your base to take it. Its stash is collected on the spot, and it keeps its level on the new pedestal.
👣 Collect pads: step on the pad to collect. "+$X" pops over the player, the pad flashes and the stash resets. Pad colors show empty, earning and full.
⬆️ Upgrades: press E on the pedestal's panel and "LEVEL UP!" rises over the collectible. Rate and cost follow a curve you set in Details.
🧱 Stash cap: full stashes stop growing and show FULL, a reason to come back.
💾 Saving: money, collectibles, levels and stashes per player, with Verse persistence.
🌙 Offline earnings: returning players get part of what they missed, capped in hours.
🎹 Collect notes: collecting pads in a row plays a rising scale (major, pentatonic, chromatic or your own notes).
👥 One base per player, assigned when they join, and a money HUD for each player.
🔌 Hooks for your game: add collectibles from your shop, gacha, egg or conveyor with one call, show your own models on the pedestals, and plug in your own currency.
🎮 A demo map: a base with five pedestals, a shop with three display stands and test tools (+$10K, skip 1 hour, reset save).
📘 A 13-page PDF guide.
⚙️ TECHNICAL DETAILS
✅ Built and tested with UEFN 42.30. Requires Scene Graph (Beta, publishable); no experimental Verse APIs.
📄 13 Verse files for the system, 5 shared display files from our World Feedback Kit and 1 demo device.
📁 Organized by asset type: Maps, Materials, StaticMeshes, Textures, UI and Audio.
⚡ No per-frame code: stashes are computed from time, their texts refresh once per second, and carried collectibles ride on the player without per-frame updates.
🎨 All content is original, including the collect sound.
🧾 THIRD-PARTY SOFTWARE
This product does not include, use, depend on or distribute any third-party software. The collect sound plays through a preset of Epic's MetaSound MSS_PlayRandom_Oneshot, which ships with UEFN.








