
説明
PCGEx Assistant - Let AI Agents Answer Your PCGEx Questions
Give your AI agent the PCGEx knowledge base: offline, in the editor, and always in sync with your installed plugins.
PCGEx Assistant is an editor-only companion plugin that closes that gap. It registers a PCGEx toolset with Unreal's Toolset Registry, so AI clients like Claude Code and Cursor can search what every PCGEx node does and read what is actually installed in your running editor.
The knowledge ships inside the plugin: ~600 entries covering purpose, mechanism, pin contracts, settings semantics (traps included) and documentation links, across PCGExtendedToolkit, Valency, Clusters Sketch and ZoneGraph. It works offline, and it always matches your installed plugin versions, because it is packaged with them.
This is an experimental plugin.
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What the assistant can do? Not much (yet)
- SearchKnowledge - Free-text search over every node and concept page, with documentation links in the results.
- GetNode - The full card for one node: purpose, mechanism, pins, settings semantics and their traps.
- GetInstalledPCGExPlugins - Which PCGEx plugins are installed, and their versions.
- ListRegisteredNodeTypes - The node types registered in the running editor, read live through reflection.
The assistant answers questions; it does not edit graphs (yet).
Good to know- Requires PCGEx.
- Editor-only: nothing ships in cooked builds.
- The raw knowledge data is public at github.com/PCGEx/PCGExKnowledge, for anyone building their own tooling on top of it.
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Resources