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File multimediali per l'articolo Snow VFX — Settled Flakes & Near-Camera Enhancement · URP & HDRP: 1

Descrizione

▶️ YouTube Showcase

Tired of snow that just falls in a straight line and vanishes the moment it hits the ground? This system gives snow somewhere to land — flakes settle and accumulate on surfaces for a set duration before fading, and get a subtle size/opacity boost as they pass close to the camera lens, so nothing clips awkwardly right in front of the view.

Built entirely in VFX Graph for Unity 6, this snow system includes both quick presets and fully customizable variants, in Lit or Unlit rendering, for URP or HDRP.


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❄️ SETTLED FLAKES · Snowflakes that collide with a surface don't just vanish — they stay in place for a randomized lifetime before fading out, adding a brief layer of visual snow buildup without any permanent surface decals or shaders.

🎥 NEAR-CAMERA ENHANCEMENT · Flakes passing within a configurable radius of the camera smoothly increase in size and fade in opacity, preventing harsh, oversized particle shapes right in front of the lens.

🌪️ 3D NOISE TURBULENCE · Custom noise-driven force generates complex air-vortex motion, with exposed Force, Flow Speed, and Amplitude multipliers for tuning how chaotic the swirl feels.

🧊 DEPTH BUFFER COLLISIONS · Flakes use the camera's depth buffer to detect surface hits, trigger settling, and calculate lifetime loss — no custom colliders needed.

🎛️ 25+ EXPOSED PARAMETERS · Full Inspector control over spawn rate, flake scale, lifetimes, color gradients, turbulence, noise, wind, and camera settings, in both Lit and Unlit variants.

📦 6 READY PRESETS + 2 SPAWN SHAPES FOR ADVANCED USE · Calm, Default, and Heavy density prefabs in Lit/Unlit, using an oriented box spawn volume. Circle and Sphere spawn modes are also included inside the VFX Graph assets for advanced manual setup.

⚙️ RUNTIME CONTROL SUPPORT · All exposed parameters can be changed at runtime through Unity's standard VisualEffect component API, so you can drive snowfall intensity, wind, or presets directly from your own gameplay scripts.

📈 HIGH PARTICLE CAPACITY · Supports up to 200,000 airborne and 100,000 settled particles by default, with limits adjustable directly in the VFX Graph for your target platform.

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⚠️ Note: this asset does not include a particle masking/exclusion system, so it's primarily intended for outdoor/exterior snow scenarios. Separate add-ons with interior masking support are planned (TopDown Masking, Shape/SDF Masking), split into individual packages so you can pick only the masking approach you actually need.

👀 Tip: check my publisher page — the masking add-ons may already be released.

🔇 No Sounds Included

This asset contains visual effects (VFX) only.

💬 Need Help?

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If you encounter any issues or have questions about the asset, feel free to contact me via Discord or Email. I'll get back to you as soon as I can.


🧩 Check out other VFX by [Skulmovski Studio]


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