
Descripción
Turn project-wide material review into a repeatable workflow. Yarrawah Material Auditor inventories every master material in scope, collects shader and sampler statistics asynchronously, traces instances and direct mesh references, detects virtual-texture configuration errors and dangling texture overrides, and caches completed results so unchanged assets do not need to be recomputed. Guarded batch dialogs provide targeted fixes with source-control and transaction support.
Features
- Sortable project-wide master material audit
- Pixel and vertex instruction and sampler statistics
- Material instance counts, divergence, and compiler errors
- VT and inverse-VT mismatch detection and guarded fixes
- Dead texture parameter override cleanup
- Quality Switch instruction comparison by quality level
- Persistent content-hash cache with interruptible scans
- Content Browser navigation and material editor integration
- Optional in-editor documentation through free Slate Doc Reader
DEPENDENCIES
Requires the engine's built-in AssetManagerEditor plugin, which powers the Size Map integration. It ships with Unreal Engine and is enabled automatically when this plugin is installed; no third-party or external dependencies are used.

