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File multimediali per l'articolo ROG Creatures Pack: 1

Descrizione

| OTHER ROG ASSETS | ROADMAP | YOUTUBE (ANIMATIONS) |

By purchasing this Pack, you can save up to 50% per creature.

Version 2.1:

  • (UPDATE) ABP_/BS_ for all creatures;

  • (ADD) animations for Deer & Wolf;

  • (FIX) animations for Deer (turn right/left);

Version 2.0:

  • we equipped our creatures with planned animations;

  • improved more than 40 existing ones;

  • optimized materials and textures;

This Pack contains following animals (you can find all the information on links):

  1. Bear: Fab page - Animations video;

  2. Boar: Fab page - Animations video;

  3. Deer: Fab page - Animations video;

  4. Mammoth: Fab page - Animations video;

  5. Wolf: Fab Page - Animations video;

About the fur:

Polygonal fur is fully handmade. It's a very painstaking work :)

Bear

Number of characters: 3;

  • Fur_full: 59k vertices (LOD1 - 38k, LOD2 - 28k, LOD3 - 19k);

  • Fur_top: 25k vertices (LOD1 - 19k, LOD2 - 14k, LOD3 - 9k);

  • No_Fur: 5.5k vertices (LOD1 - 3.4k, LOD2 - 2.1k, LOD3 - 1.2k);

We have divided the fur into 2 components: the undercoat (29k vertices) and the top fur (19k vertices). So there are 3 versions of SK for bear (full, top only & with out fur), which are suitable for different levels of optimization.

Boar

Number of characters: 3;

  • Fur_full: 30k vertices (LOD1 - 9.6k, LOD2 - 4.9k, LOD3 - 2.1k);

  • No_Fur: 7.7k vertices (LOD1 - 2.2k, LOD2 - 1.1k, LOD3 - 0.58k);

Boar fur is optimized, so the full version has only 30k triangles. Full_Fur is splited into 3 material slots for easy color customization.

Deer

Number of characters: 3;

  • Fur_full: 53.8k vertices (LOD1 - 37k, LOD2 - 23k, LOD3 - 12k);

  • Fur_top: 30.3k vertices (LOD1 - 23k, LOD2 - 14k, LOD3 - 8k);

  • No_Fur: 4.4k vertices (LOD1 - 2.7k, LOD2 - 1.7k, LOD3 - 1k);

We have divided the fur into 2 components: the undercoat (24k vertices) and the top fur (26k vertices).

Mammoth

Number of characters: 3;

  • Fur_full: 63.5k vertices (LOD1 - 45k, LOD2 - 33k, LOD3 - 23k);

  • Fur_top: 33.3k vertices (LOD1 - 24k, LOD2 - 18k, LOD3 - 12k);

  • No_Fur: 5.2k vertices (LOD1 - 3k, LOD2 - 2k, LOD3 - 1.2k);

We have divided the fur into 2 components: the undercoat (30k vertices) and the top fur (28k vertices).

Wolf

Number of characters: 3;

  • Fur_full: 16.2k vertices (LOD1 - 12.2k, LOD2 - 8.5k, LOD3 - 4.6k);

  • No_Fur: 3.2k vertices (LOD1 - 0.9k, LOD2 - 10.6k, LOD3 - 0.25k);

Wolf fur is optimized, so the full version has only 16k triangles. Full_Fur is splited into 8 material slots for easy color customization.

About the LODs:

By default, configured auto-generated LODs are used, but you can reimport (for example):

for SK_Creature_Fur_Full LOD1 use the LOD0 of SK_Creature_Fur_Top;

for SK_Creature_Fur_Top LOD2/3 use the LOD1/2 SK_Creature_No_Fur & so on;

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