
설명
INTRODUCTION
Kalysteon introduces you to the first era, Frosthölm, home of the ice, a vast fantasy world of dizzying landscapes, immense glacier structures and much more. This part of the project concerns 3/16 of it, the icebergs. Reimagine Frosthölm's icebergs with bold, artistic strokes and unique shading. This version creates a visually striking, painterly effect, perfect for crafting a world that feels both magical and refined.
Explore the entirety of Frosthölm Icebergs in this complete showcase featuring all graphic styles and landscapes.
Discover the essence of the stylized style with this focused, concise preview video.
Want to see more about this vast world? Discover additional features and styles.
Have questions or feedback? Feel free to get in touch, I'm here to help!
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FEATURES
⛰️ Assets ⛰️
This part of the product targets the icebergs of this world. You'll find 4 variants for each of the 4 iceberg types in the form of static mesh, including :
Blocky : Simple and bulky shapes with flat top.
Hollow : Big holes in the center with big pillars.
Angular : Broken angles with fractured areas.
Wraped : Chaotic surface with twisted spikes.
🧶 Materials 🧶
For materials, each icebergs contains one material instances with a lot of customization, which means you can readjust parameters such as :
Global :
Global Ambiant Occlusion on the iceberg.
Global Roughness control.
Global Color power + Satmap Color Power.
Global Normal power.
Concavity and Convex Color and Intensity.
Biolumeniscence of the iceberg, Color, Intensity and Range.
Snow :
Global Snow Ambiant Occlusion Color, Power and Range.
Extend of the snow on the iceberg.
Choice of the primary snow Material (4 variants).
Control of the textures Occlusion, Emissive, Opacity and Size.
Ice :
Global Cliff Color, Ambiant Occlusion Power, Concave Luminosity (all color).
Choice of the ice Material (4 variants).
Snow amount on the ice and angle.
Control of the textures Occlusion, Emissive, Opacity and Size.
Controls ice propagation in cavities.
Outcrop :
Ice Ambiant Occlusion Power and Concave Luminosity.
Snow amount on the ice and angle.
Choice of the primary Outcrop Material (4 variants).
Choice of the secondary Outcrop Material (4 variants).
Control of the textures Occlusion, Emissive, Opacity and Size.
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