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Frostholm Icebergs Stylized 제품 등록을 위한 미디어 1개

설명

INTRODUCTION

Kalysteon introduces you to the first era, Frosthölm, home of the ice, a vast fantasy world of dizzying landscapes, immense glacier structures and much more. This part of the project concerns 3/16 of it, the icebergs. Reimagine Frosthölm's icebergs with bold, artistic strokes and unique shading. This version creates a visually striking, painterly effect, perfect for crafting a world that feels both magical and refined.

🎞️ FULL PROMOTIONAL VIDEO 🎞️

Explore the entirety of Frosthölm Icebergs in this complete showcase featuring all graphic styles and landscapes.

🎬 SHORT PROMOTIONAL VIDEO 🎬

Discover the essence of the stylized style with this focused, concise preview video.

❄️ MORE ABOUT FROSTHÖLM ❄️

Want to see more about this vast world? Discover additional features and styles.

❔ QUESTIONS OR CONTACT ❔

Have questions or feedback? Feel free to get in touch, I'm here to help!

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FEATURES

⛰️ Assets ⛰️

This part of the product targets the icebergs of this world. You'll find 4 variants for each of the 4 iceberg types in the form of static mesh, including :

  1. Blocky : Simple and bulky shapes with flat top.

  2. Hollow : Big holes in the center with big pillars.

  3. Angular : Broken angles with fractured areas.

  4. Wraped : Chaotic surface with twisted spikes.

🧶 Materials 🧶

For materials, each icebergs contains one material instances with a lot of customization, which means you can readjust parameters such as :

Global :

  • Global Ambiant Occlusion on the iceberg.

  • Global Roughness control.

  • Global Color power + Satmap Color Power.

  • Global Normal power.

  • Concavity and Convex Color and Intensity.

  • Biolumeniscence of the iceberg, Color, Intensity and Range.

Snow :

  • Global Snow Ambiant Occlusion Color, Power and Range.

  • Extend of the snow on the iceberg.

  • Choice of the primary snow Material (4 variants).

  • Control of the textures Occlusion, Emissive, Opacity and Size.

Ice :

  • Global Cliff Color, Ambiant Occlusion Power, Concave Luminosity (all color).

  • Choice of the ice Material (4 variants).

  • Snow amount on the ice and angle.

  • Control of the textures Occlusion, Emissive, Opacity and Size.

  • Controls ice propagation in cavities.

Outcrop :

  • Ice Ambiant Occlusion Power and Concave Luminosity.

  • Snow amount on the ice and angle.

  • Choice of the primary Outcrop Material (4 variants).

  • Choice of the secondary Outcrop Material (4 variants).

  • Control of the textures Occlusion, Emissive, Opacity and Size.

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REQUIREMENTS
  • This product uses UE5 features Nanite and Lumen. Here's the documentations to use properly Nanite and Lumen.

  • Project weight : 7,8 Go.

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